How does sp0r- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Weakness6% of 1v2s won and so well below the average (22%).
Weapons and aim
Weakness36% headshots and so well below the average (45%).
Impact
WeaknessExactly 2 kills in 9.2% of rounds and so well below the average (13.0%).
Utility and deaths
Average7.4 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98. Last 3 months: 0.89 (at the start 0.78). Well below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 76.6. Last 3 months: 70.3 (at the start 66.2). Clearly below the average (79.3).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 37% (at the start 36%). Well below the average (45%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 48% (at the start 51%). Clearly below the average (52%).
Best month: July 2026 with 1,601. Last 3 months: 1,323 (at the start 1,591).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sp0r- loses the most ELO on Nuke: −4 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Inferno
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 27 · Ancient
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How sp0r- plays
Across 102 matches sp0r- averages K/R 0.61 and ADR 67.4; the rating across the 52 rated matches is 0.84. Biggest strength: Utility damage per round at 7.4, better than 95% of level 6 players. Most room to improve: Damage per round (ADR) at 67.4, better than only 3% of level 6 players. Averages 13.4 kills per match with 36% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 10 of 52 matches the rating was 1.10 or higher (19%), in 37 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. sp0r- loses the most ELO on Nuke (−4 ELO, win rate 62%). Things go best in match 3 of the day (+48 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +48 ELO. Improved over the last three months: Rating +0.11, ADR +4.1. Got weaker: Win rate −3 pp, ELO −268. Unchanged in recent months: K/R at 0.63, Headshots at 37%. Last 30 days: 5 matches, win rate 60%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.