souv3nance

Finland
On FACEIT since 2024 137 matches tracked 54 matches in 30 days
ELO ▲ 354
2,436
30-day peak: 2,461
Rank EU
#65,258
Finland #1,710 in Finland
Last updated:

How does souv3nance play?

Rating 1.02 K/R 0.72 ADR 77.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.3
Knife kills 2 in 137 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 18x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp, ELO +690
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
29 matches · 66% win rate
On Anubis −25 ELO
24 matches · 46% win rate
On Mirage −1 ELO
38 matches · 50% win rate

souv3nance loses the most ELO on Dust 2: −27 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 42%
0.72 better than 37%
76.0 better than 23%
1.02 better than 44%
51% of 154 duels right on the average
43% of 30 situations better than 65%
Dust 229
66% better than 90%
0.76 better than 57%
83.2 better than 59%
1.09 better than 66%
55% of 93 duels better than 70%
52% of 25 situations better than 85%
Anubis24
46% better than 28%
0.78 better than 65%
83.8 better than 62%
1.08 better than 62%
56% of 77 duels better than 73%
39% of 18 situations better than 52%
Ancient15
67% better than 91%
0.62 better than 4%
68.2 better than 2%
0.89 better than 7%
43% of 60 duels better than 11%
25% of 8 situations better than 19%
Inferno14
50% -
0.70 -
75.0 -
0.99-
40% of 52 duels -
19% of 16 situations -
Cache8
25% -
0.64 -
72.7 -
0.84-
44% of 18 duels -
50% of 4 situations -
Nuke8
63% -
0.76 -
75.5 -
1.06-
63% of 27 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How souv3nance plays

Across 137 matches souv3nance averages K/R 0.72, ADR 77.9 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 55 of 137 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 116 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.36. souv3nance loses the most ELO on Dust 2 (−27 ELO, win rate 66%). Things go best in match 3 of the day (+50 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +50 ELO. Improved over the last three months: Win rate +13 pp, ELO +690. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.0. Last 30 days: 54 matches, win rate 61%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.