souv--

Turkey
On FACEIT since 2017 264 matches tracked 73 matches in 30 days
ELO ▲ 63
3,283
30-day peak: 3,660
Rank EU ▼ 2,095 places
#2,514
Turkey #58 in Turkey
30 days · prev. #419 · best #419
Last updated:

How does souv-- play?

Rating 1.09 K/R 0.77 ADR 84.1 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 263 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.09+0.02 · Ø 1.07 better than 52%
Pistol kills per match 2.7
Knife kills 5 in 263 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 58%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 33x 4K, 4 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +386
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
75 matches · 48% win rate
In match 4 of the day −7 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 +157 ELO, win rate 48%
On Wednesdays +10 ELO, win rate 46%

souv-- loses the most ELO on Dust 2: −97 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Anubis
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
55% right on the average
0.83 better than 78%
88.7 better than 79%
1.13 better than 70%
54% of 396 duels better than 58%
42% of 57 situations better than 60%
Dust 275
48% better than 25%
0.75 better than 44%
81.0 better than 43%
1.07 better than 47%
53% of 257 duels right on the average
26% of 35 situations better than 17%
Anubis54
57% better than 56%
0.76 right on the average
84.6 better than 64%
1.12 better than 67%
50% of 212 duels better than 35%
35% of 37 situations better than 41%
Cache15
53% better than 32%
0.75 better than 32%
86.9 better than 58%
1.03 better than 24%
61% of 82 duels better than 81%
50% of 8 situations better than 74%
Nuke15
60% better than 54%
0.72 better than 25%
79.8 better than 34%
0.97 better than 14%
59% of 49 duels better than 78%
50% of 10 situations better than 74%
Ancient6
50% -
0.78 -
76.9 -
1.08-
53% of 34 duels -
25% of 4 situations -
Inferno5
60% -
0.79 -
87.2 -
1.06-
62% of 13 duels -
100% of 1 situations -
Aim_map4
25% -
0.47 -
58.4 -
0.78-
47% of 118 duels -
47% of 118 situations -
Overpass3
67% -
0.87 -
79.3 -
1.24-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How souv-- plays

Across 263 matches souv-- averages K/R 0.77, ADR 84.1 and a rating of 1.09. Biggest strength: Headshot rate at 59%, better than 83% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 119 of 263 matches the rating was 1.10 or higher (45%), in 74 it was below 0.90. In 169 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. souv-- loses the most ELO on Dust 2 (−97 ELO, win rate 48%). Things go best on Mirage (+284 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +228 ELO. Improved over the last three months: Win rate +5 pp, ELO +386. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.1. Last 30 days: 73 matches, win rate 51%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.