soulsociety-

Russia
On FACEIT since 2019 214 matches tracked 71 matches in 30 days
Last updated:

How does soulsociety- play?

Rating 1.07 (from 164 matches) K/R 0.77 ADR 83.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.2
Knife kills 3 in 214 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 28x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.20, Win rate +11 pp
= Stayed the same
K/R at 0.77, ADR at 83.0
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −67 ELO
49 matches · 47% win rate
On Tuesdays −42 ELO, win rate 45%

soulsociety- loses the most ELO on Dust 2: −67 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.23 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 63%
0.83 better than 82%
88.5 better than 81%
1.17 better than 84%
53% of 159 duels better than 57%
44% of 25 situations better than 67%
Dust 249
47% better than 30%
0.75 better than 53%
82.7 better than 56%
1.04 better than 48%
43% of 125 duels better than 11%
31% of 26 situations better than 27%
Ancient45
56% better than 61%
0.74 better than 43%
81.2 better than 45%
1.00 better than 34%
49% of 148 duels better than 34%
64% of 14 situations better than 94%
Anubis24
54% better than 54%
0.76 better than 53%
82.3 better than 52%
1.12 better than 71%
40% of 65 duels better than 3%
40% of 25 situations better than 53%
Inferno14
43% -
0.73 -
80.3 -
1.01-
43% of 47 duels -
57% of 7 situations -
Nuke12
58% -
0.74 -
80.5 -
0.96-
45% of 42 duels -
50% of 8 situations -
Cache10
30% -
0.74 -
75.6 -
0.99-
50% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soulsociety- plays

Across 214 matches soulsociety- averages K/R 0.77 and ADR 83.5; the rating across the 164 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 71 of 164 matches the rating was 1.10 or higher (43%), in 58 it was below 0.90. In 146 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. soulsociety- loses the most ELO on Dust 2 (−67 ELO, win rate 47%). Things go best on Mirage (+133 ELO, win rate 56%). Improved over the last three months: Rating +0.20, Win rate +11 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.0. Last 30 days: 71 matches, win rate 61%, net ELO +326.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.