soulless111

Israel
On FACEIT since 2019 101 matches tracked 51 matches in 30 days
ELO ▼ 271
2,660
30-day peak: 2,990
Rank EU ▼ 20,734 places
#29,820
Israel #136 in Israel
30 days · prev. #9,086 · best #9,086
Last updated:

How does soulless111 play?

Rating 0.97 (from 51 matches) K/R 0.69 ADR 72.5 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 7x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.68, ADR at 71.1
▼ Got worse
Win rate −11 pp

Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 38%
On Wednesdays −59 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 2.25 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 71%
0.69 better than 22%
72.9 better than 11%
0.92 better than 11%
58% of 100 duels better than 83%
50% of 10 situations better than 81%
Anubis24
29% better than 1%
0.66 better than 11%
71.5 better than 7%
1.06 better than 52%
43% of 67 duels better than 9%
30% of 10 situations better than 30%
Nuke13
69% -
0.66 -
70.8 -
0.85-
25% of 12 duels -
50% of 2 situations -
Dust 212
50% -
0.77 -
78.2 -
1.03-
62% of 13 duels -
-
Ancient6
33% -
0.72 -
76.4 -
0.73-
50% of 12 duels -
0% of 1 situations -
Cache5
40% -
0.68 -
67.1 -
1.02-
53% of 17 duels -
33% of 3 situations -
Inferno5
40% -
0.71 -
70.0 -
1.01-
56% of 9 duels -
-
Overpass5
60% -
0.64 -
67.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How soulless111 plays

Across 101 matches soulless111 averages K/R 0.69 and ADR 72.5; the rating across the 51 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 72.5, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 17 of 51 matches the rating was 1.10 or higher (33%), in 23 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 0 aces. Things go best on Mirage (+1 ELO, win rate 58%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.68, ADR at 71.1. Last 30 days: 51 matches, win rate 43%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.