sosisk1n666

Russia
On FACEIT since 2018 164 matches tracked 101 matches in 30 days
Last updated:

How does sosisk1n666 play?

Rating 0.98 (from 143 matches) K/R 0.75 ADR 85.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.08 · Ø 1.05 better than 16%
Pistol kills per match 2.5
Knife kills 8 in 164 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 25x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 49%+15 pp · Ø 34% better than 99%
Utility damage per round 7.2+3.2 · Ø 4.0 better than 98%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.2

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −7 ELO
25 matches · 56% win rate
On Wednesdays −25 ELO, win rate 44%

sosisk1n666 loses the most ELO on Ancient: −7 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.14 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% right on the average
0.74 better than 42%
83.6 better than 58%
1.01 better than 34%
47% of 316 duels better than 21%
38% of 24 situations right on the average
Dust 229
59% better than 71%
0.65 better than 9%
78.0 better than 31%
0.87 better than 3%
48% of 176 duels better than 27%
56% of 18 situations better than 89%
Ancient25
56% better than 57%
0.84 better than 84%
96.6 better than 95%
1.03 better than 42%
48% of 146 duels better than 26%
57% of 7 situations better than 90%
Anubis20
50% better than 36%
0.74 better than 43%
85.8 better than 71%
0.92 better than 10%
44% of 93 duels better than 11%
25% of 8 situations better than 19%
Nuke14
29% -
0.81 -
91.1 -
1.01-
58% of 76 duels -
29% of 7 situations -
Inferno7
71% -
0.76 -
92.2 -
1.18-
40% of 25 duels -
100% of 2 situations -
Cache6
50% -
0.71 -
82.3 -
0.95-
52% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sosisk1n666 plays

Across 164 matches sosisk1n666 averages K/R 0.75 and ADR 85.9; the rating across the 143 rated matches is 0.98. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 46 of 143 matches the rating was 1.10 or higher (32%), in 66 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: June 2026 at 1.07. sosisk1n666 loses the most ELO on Ancient (−7 ELO, win rate 56%). Things go best on Mirage (+46 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.09, Rating −0.10, ADR −7.2. Unchanged in recent months: Headshots at 50%. Last 30 days: 101 matches, win rate 52%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.