sosen56

Cape Verde
On FACEIT since 2022 142 matches tracked 32 matches in 30 days
ELO ▼ 117
2,482
30-day peak: 2,645
Rank EU
#56,449
Cape Verde #50 in Cape Verde
Last updated:

How does sosen56 play?

Rating 0.97 K/R 0.67 ADR 74.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 18x 4K, 1 ace in 116 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.13, Rating −0.23, ADR −12.8, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.65 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
30 matches · 40% win rate
On Mirage −72 ELO
41 matches · 37% win rate
Between 18:00 and 24:00 −74 ELO, win rate 45%
On Saturdays −46 ELO, win rate 44%

sosen56 loses the most ELO from match 5 of the day: −73 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Most kills in a match: 37 · Vertigo
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
37% better than 6%
0.63 better than 8%
70.3 better than 8%
0.91 better than 12%
38% of 112 duels better than 3%
28% of 36 situations better than 22%
Ancient27
59% better than 74%
0.63 better than 5%
74.2 better than 15%
0.91 better than 11%
45% of 93 duels better than 16%
39% of 18 situations better than 52%
Dust 225
56% better than 66%
0.72 better than 38%
76.7 better than 28%
1.03 better than 46%
51% of 67 duels right on the average
37% of 19 situations better than 47%
Anubis16
50% better than 40%
0.77 better than 61%
84.9 better than 68%
1.13 better than 75%
57% of 44 duels better than 77%
40% of 10 situations better than 54%
Cache15
53% -
0.68 -
75.7 -
1.01-
55% of 56 duels -
56% of 9 situations -
Inferno11
55% -
0.66 -
74.0 -
0.98-
37% of 38 duels -
25% of 8 situations -
Nuke6
67% -
0.59 -
65.5 -
0.83-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sosen56 plays

Across 142 matches sosen56 averages K/R 0.67, ADR 74.6 and a rating of 0.97. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 58 it was below 0.90. In 116 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. sosen56 loses the most ELO from match 5 of the day (−73 ELO, win rate 40%). Things go best in match 3 of the day (+81 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +81 ELO. Got weaker: K/R −0.13, Rating −0.23, ADR −12.8, Win rate −16 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 32 matches, win rate 44%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.