sosahz

Japan
On FACEIT since 2021 318 matches tracked 86 matches in 30 days
Last updated:

How does sosahz play?

Rating 0.96 K/R 0.69 ADR 78.8 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 318 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.6
Knife kills 11 in 318 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 38x 4K, 2 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +118
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −6.3, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −172 ELO
62 matches · 44% win rate
On Dust 2 −125 ELO
99 matches · 46% win rate
Between 6:00 and 12:00 −112 ELO, win rate 39%
On Mondays −22 ELO, win rate 43%

sosahz loses the most ELO in match 1 of the day: −172 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Cache
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
46% better than 30%
0.64 better than 10%
73.2 better than 14%
0.90 better than 11%
41% of 397 duels better than 8%
34% of 47 situations better than 41%
Mirage66
55% better than 66%
0.68 better than 23%
78.3 better than 39%
0.94 better than 21%
45% of 271 duels better than 17%
42% of 38 situations better than 62%
Anubis47
55% better than 64%
0.71 better than 37%
80.5 right on the average
1.01 better than 44%
53% of 209 duels better than 60%
26% of 19 situations better than 24%
Ancient39
62% better than 80%
0.75 better than 53%
86.6 better than 76%
1.02 better than 46%
49% of 176 duels better than 37%
45% of 11 situations better than 73%
Cache28
50% -
0.69 -
79.8 -
1.01-
52% of 97 duels -
55% of 11 situations -
Inferno19
26% better than 1%
0.66 better than 13%
78.7 better than 32%
0.92 better than 11%
43% of 84 duels better than 8%
31% of 13 situations better than 26%
Nuke19
37% better than 7%
0.76 right on the average
85.6 better than 66%
1.05 better than 48%
45% of 91 duels better than 13%
25% of 12 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How sosahz plays

Across 318 matches sosahz averages K/R 0.69, ADR 78.8 and a rating of 0.96. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 103 of 318 matches the rating was 1.10 or higher (32%), in 146 it was below 0.90. In 257 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. sosahz loses the most ELO in match 1 of the day (−172 ELO, win rate 44%). Things go best on Anubis (+57 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +5 ELO. Improved over the last three months: ELO +118. Got weaker: K/R −0.08, Rating −0.12, ADR −6.3, Win rate −9 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 86 matches, win rate 52%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.