sorokaaaa

Russia
On FACEIT since 2020 176 matches tracked 93 matches in 30 days
ELO ▼ 145
2,463
30-day peak: 2,608
Rank EU
#59,908
Russia #16,964 in Russia
Last updated:

How does sorokaaaa play?

Rating 1.04 (from 125 matches) K/R 0.76 ADR 80.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.7
Knife kills 1 in 176 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 31x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +17 pp
= Stayed the same
ADR at 79.8
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
23 matches · 35% win rate
In match 2 of the day +30 ELO
32 matches · 38% win rate
On Tuesdays ±0 ELO, win rate 39%

sorokaaaa loses the most ELO in match 3 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
46% better than 28%
0.74 better than 47%
77.2 better than 28%
0.99 better than 34%
47% of 133 duels better than 25%
44% of 18 situations better than 66%
Mirage48
46% better than 27%
0.82 better than 80%
84.7 better than 68%
1.07 better than 60%
59% of 155 duels better than 87%
15% of 26 situations better than 5%
Anubis35
51% better than 45%
0.75 right on the average
81.8 better than 52%
1.02 better than 43%
53% of 119 duels better than 57%
24% of 17 situations better than 16%
Nuke22
50% better than 36%
0.72 better than 29%
75.9 better than 19%
0.99-
47% of 57 duels better than 23%
67% of 6 situations better than 95%
Dust 213
23% -
0.73 -
80.9 -
1.02-
42% of 33 duels -
0% of 5 situations -
Inferno7
43% -
0.90 -
87.6 -
1.41-
47% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sorokaaaa plays

Across 176 matches sorokaaaa averages K/R 0.76 and ADR 80.5; the rating across the 125 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Anubis with a 51% win rate in 35 matches. In 52 of 125 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: April 2026 at 1.11. sorokaaaa loses the most ELO in match 3 of the day (±0 ELO, win rate 35%). Things go best on Ancient (+53 ELO, win rate 46%). From match no. 5 of the day on, things go best: 54% win rate, −30 ELO. Improved over the last three months: Headshots +3 pp, Win rate +17 pp. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 79.8. Last 30 days: 93 matches, win rate 51%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.