soossijumala

Finland
156 matches tracked
Last updated:

How does soossijumala play?

Rating 1.03 K/R 0.72 ADR 78.6 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.07+0.09 · Ø 0.98 better than 84%
Pistol kills per match 2.6
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.8%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.63+0.37 · Ø 0.26 better than 98%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 79.5, Headshots at 39%
▼ Got worse
Win rate −8 pp, ELO −263

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
26 matches · 23% win rate

soossijumala loses the most ELO in match 1 of the day: −48 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 35%
0.70 better than 43%
75.6 better than 35%
1.01 better than 61%
49% of 192 duels better than 46%
33% of 49 situations better than 37%
Ancient41
66% better than 93%
0.79 better than 82%
83.8 better than 72%
1.16 better than 94%
59% of 155 duels better than 90%
46% of 28 situations better than 71%
Anubis23
48% better than 37%
0.67 better than 24%
75.8 better than 28%
0.96 better than 35%
48% of 104 duels better than 39%
50% of 16 situations better than 80%
Inferno15
53% better than 59%
0.71 right on the average
80.1 better than 57%
1.03 better than 65%
53% of 66 duels better than 64%
20% of 10 situations better than 11%
Nuke14
57% -
0.73 -
83.9 -
0.98-
54% of 71 duels -
50% of 8 situations -
Dust 210
50% -
0.61 -
71.1 -
0.86-
46% of 54 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soossijumala plays

Across 156 matches soossijumala averages K/R 0.72, ADR 78.6 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 15.7 kills per match with 39% headshots. The strongest map is Ancient with a 66% win rate in 41 matches. In 57 of 156 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 0 aces. soossijumala loses the most ELO in match 1 of the day (−48 ELO, win rate 23%). Things go best on Mirage (+74 ELO, win rate 46%). Match no. 4 of the day goes best: 65% win rate, +52 ELO. Got weaker: Win rate −8 pp, ELO −263. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 79.5, Headshots at 39%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.