soooooqa-
Name history of soooooqa-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does soooooqa- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.27 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 16.3% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.93. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32. Last 3 months: 1.22 (at the start 1.23). Well above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 103.1. Last 3 months: 92.9 (at the start 90.9). Well above the average (80.6).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months unchanged at 50%. Slightly below the average (52%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 50% (at the start 56%). Slightly below the average (52%).
Best month: July 2026 with 2,825. Last 3 months: 2,675 (at the start 2,811).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 223 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
soooooqa- loses the most ELO on Nuke: −29 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.23 · Nuke
- Most kills in a match: 49 · Anubis
- Longest win streak: 9 wins in a row · Anubis
Maps in detail
from the last 223 matchesCompared with players on the same level who have at least 15 matches on the map.
How soooooqa- plays
Across 223 matches soooooqa- averages K/R 0.86 and ADR 92.1; the rating across the 173 rated matches is 1.22. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 106 of 173 matches the rating was 1.10 or higher (61%), in 37 it was below 0.90. In 133 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.32. soooooqa- loses the most ELO on Nuke (−29 ELO, win rate 50%). Things go best on Cache (+26 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, −30 ELO. Got weaker: Win rate −6 pp, ELO −136. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 92.9, Headshots at 50%. Last 30 days: 76 matches, win rate 46%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.