soooooqa-

GG
223 matches tracked 76 matches in 30 days
Last updated:

How does soooooqa- play?

Rating 1.22 (from 173 matches) K/R 0.86 ADR 92.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 173 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 61%+10 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 32%+21 pp · Ø 11% better than 96%
K/D 1.27+0.22 · Ø 1.05 better than 93%
Pistol kills per match 3.0
Knife kills 2 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 35x 4K, 5 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 92.9, Headshots at 50%
▼ Got worse
Win rate −6 pp, ELO −136

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −29 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −30 ELO, win rate 31%
On Fridays +1 ELO, win rate 42%

soooooqa- loses the most ELO on Nuke: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Nuke
  2. Most kills in a match: 49 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
57% better than 65%
0.89 better than 93%
95.9 better than 94%
1.28 better than 94%
65% of 422 duels better than 96%
40% of 55 situations better than 55%
Anubis28
39% better than 9%
0.78 better than 65%
85.2 better than 69%
1.13 better than 74%
53% of 115 duels better than 55%
38% of 13 situations right on the average
Cache25
60% better than 59%
0.91 better than 89%
94.6 better than 85%
1.30 better than 89%
53% of 107 duels better than 41%
37% of 19 situations better than 44%
Mirage25
40% better than 7%
0.82 better than 77%
84.9 better than 65%
1.01 better than 34%
59% of 98 duels better than 86%
29% of 17 situations better than 22%
Nuke22
50% better than 28%
0.86 better than 83%
95.2 better than 91%
1.24 better than 88%
58% of 106 duels better than 75%
40% of 10 situations right on the average
Inferno21
67% better than 79%
0.83 better than 71%
91.8 better than 78%
1.20 better than 73%
61% of 77 duels better than 79%
50% of 10 situations better than 75%
Ancient5
20% -
0.76 -
80.7 -
1.05-
58% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soooooqa- plays

Across 223 matches soooooqa- averages K/R 0.86 and ADR 92.1; the rating across the 173 rated matches is 1.22. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 106 of 173 matches the rating was 1.10 or higher (61%), in 37 it was below 0.90. In 133 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.32. soooooqa- loses the most ELO on Nuke (−29 ELO, win rate 50%). Things go best on Cache (+26 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, −30 ELO. Got weaker: Win rate −6 pp, ELO −136. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 92.9, Headshots at 50%. Last 30 days: 76 matches, win rate 46%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.