soondere

Japan
42 matches tracked
Last updated:

How does soondere play?

Rating 1.00 K/R 0.71 ADR 79.0 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 81%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.96).

Headshot rate 41%−2 pp · Ø 43% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 28%
K/D 0.99+0.03 · Ø 0.96 better than 74%
Pistol kills per match 2.0
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (12.8%).

2K rounds 10.3%−2.5 pp · Ø 12.8% better than 7%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 34%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 6x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 16%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.15, ADR −5.4, Win rate −20 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.76). Slightly below the average (0.70).

Patterns

Soon this shows where soondere loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.99 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 47%
0.62 better than 16%
73.4 better than 32%
0.87 better than 21%
47% of 68 duels better than 39%
20% of 5 situations better than 12%
Dust 28
50% -
0.88 -
96.3 -
1.25-
55% of 29 duels -
67% of 6 situations -
Ancient6
33% -
0.57 -
61.6 -
0.77-
44% of 16 duels -
25% of 4 situations -
Inferno6
67% -
0.89 -
92.4 -
1.24-
67% of 15 duels -
50% of 6 situations -
Anubis5
20% -
0.82 -
90.4 -
1.12-
43% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soondere plays

Across 42 matches soondere averages K/R 0.71, ADR 79.0 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 89% of level 4 players. Averages 15.4 kills per match with 41% headshots. In 15 of 42 matches the rating was 1.10 or higher (36%), in 15 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 0 aces. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, Rating −0.15, ADR −5.4, Win rate −20 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.