sonnari666

Turkey
On FACEIT since 2017 138 matches tracked 35 matches in 30 days
Last updated:

How does sonnari666 play?

Rating 0.99 K/R 0.72 ADR 78.7 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.9
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 4 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether sonnari666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.94.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
25 matches · 28% win rate
On Mirage −25 ELO
68 matches · 59% win rate
Between 12:00 and 18:00 −30 ELO, win rate 45%

sonnari666 loses the most ELO on Dust 2: −38 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.86 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
59% better than 76%
0.75 right on the average
79.7 better than 42%
1.02 better than 44%
55% of 366 duels better than 71%
24% of 33 situations better than 14%
Dust 225
28% better than 1%
0.64 better than 8%
73.4 better than 14%
0.87 better than 5%
46% of 99 duels better than 23%
42% of 12 situations better than 62%
Ancient20
60% better than 77%
0.78 better than 66%
82.9 better than 56%
1.07 better than 62%
48% of 90 duels better than 29%
18% of 11 situations better than 9%
Nuke11
73% -
0.77 -
85.3 -
1.05-
55% of 71 duels -
33% of 6 situations -
Anubis6
50% -
0.64 -
70.8 -
0.90-
50% of 18 duels -
100% of 2 situations -
Inferno6
33% -
0.64 -
74.9 -
0.87-
36% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sonnari666 plays

Across 138 matches sonnari666 averages K/R 0.72, ADR 78.7 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 49 of 138 matches the rating was 1.10 or higher (36%), in 63 it was below 0.90. In 128 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: July 2026 at 1.27. sonnari666 loses the most ELO on Dust 2 (−38 ELO, win rate 28%). Last 30 days: 35 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.