sonjindar

Kazakhstan
63 matches tracked
Last updated:

How does sonjindar play?

Rating 0.89 (from 43 matches) K/R 0.72 ADR 77.4 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 56%+6 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 32%+22 pp · Ø 10% better than 98%
K/D 0.90−0.08 · Ø 0.98 better than 28%
Pistol kills per match 3.8
Knife kills 1 in 63 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 85%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 65%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 0x 4K, 1 ace in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 29%
Enemies flashed per round 0.11−0.13 · Ø 0.24 better than 16%
Deaths per round 79%+6 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.11
= Stayed the same
K/R at 0.73, ADR at 78.1, Win rate at 48%, ELO at 1,151
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −4 ELO
28 matches · 39% win rate

sonjindar loses the most ELO from match 5 of the day: −4 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Ancient
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 83%
0.68 better than 41%
75.0 better than 36%
0.76-
39% of 89 duels better than 7%
60% of 5 situations better than 93%
Dust 215
40% better than 23%
0.70 right on the average
73.5 better than 25%
0.92-
63% of 48 duels better than 98%
29% of 7 situations better than 26%
Ancient12
50% -
0.77 -
81.8 -
0.96-
54% of 63 duels -
0% of 4 situations -
Anubis6
83% -
0.91 -
93.3 -
1.16-
63% of 30 duels -
67% of 3 situations -
Nuke6
0% -
0.62 -
72.6 -
0.82-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sonjindar plays

Across 63 matches sonjindar averages K/R 0.72 and ADR 77.4; the rating across the 43 rated matches is 0.89. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 4% of level 5 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 9 of 43 matches the rating was 1.10 or higher (21%), in 22 it was below 0.90. In 21 matches with detailed stats: 0 4Ks and 1 ace. sonjindar loses the most ELO from match 5 of the day (−4 ELO, win rate 39%). Things go best on Mirage (+44 ELO, win rate 59%). Improved over the last three months: Rating +0.11. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.1, Win rate at 48%, ELO at 1,151. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.