sonics777

Russia
On FACEIT since 2021 308 matches tracked 141 matches in 30 days
ELO ▲ 64
2,963
30-day peak: 2,978
Rank EU ▲ 23 places
#9,572
Russia #2,748 in Russia
30 days · prev. #9,595 · best #8,246
Last updated:

How does sonics777 play?

Rating 1.07 K/R 0.76 ADR 79.0 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 308 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.9
Knife kills 8 in 308 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 33x 4K, 5 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, ELO +165
= Stayed the same
K/R at 0.77, ADR at 79.4
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −110 ELO
53 matches · 43% win rate
On Mirage −108 ELO
127 matches · 53% win rate
Between 6:00 and 12:00 −217 ELO, win rate 45%
On Tuesdays −25 ELO, win rate 41%

sonics777 loses the most ELO in match 2 of the day: −110 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
53% right on the average
0.77 better than 57%
79.4 better than 37%
1.08 better than 59%
51% of 524 duels better than 42%
39% of 71 situations better than 52%
Dust 282
60% better than 74%
0.76 better than 53%
78.7 better than 34%
1.07 better than 53%
54% of 338 duels better than 61%
36% of 42 situations better than 43%
Anubis33
45% better than 22%
0.83 better than 82%
84.1 better than 62%
1.19 better than 85%
58% of 161 duels better than 79%
40% of 25 situations better than 53%
Ancient31
52% better than 43%
0.74 better than 42%
76.9 better than 23%
1.01 better than 35%
56% of 102 duels better than 72%
58% of 19 situations better than 91%
Cache14
50% -
0.71 -
74.6 -
1.02-
50% of 50 duels -
57% of 7 situations -
Nuke14
36% -
0.69 -
70.8 -
0.91-
44% of 63 duels -
64% of 11 situations -
Inferno6
67% -
0.76 -
86.1 -
1.04-
59% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sonics777 plays

Across 308 matches sonics777 averages K/R 0.76, ADR 79.0 and a rating of 1.07. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 82 matches. In 138 of 308 matches the rating was 1.10 or higher (45%), in 91 it was below 0.90. In 242 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. sonics777 loses the most ELO in match 2 of the day (−110 ELO, win rate 43%). Things go best on Dust 2 (+57 ELO, win rate 60%). Match no. 4 of the day goes best: 66% win rate, +30 ELO. Improved over the last three months: Rating +0.07, ELO +165. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.77, ADR at 79.4. Last 30 days: 141 matches, win rate 52%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.