some1toblame

Russia
On FACEIT since 2015 141 matches tracked 65 matches in 30 days
ELO ▼ 116
2,556
30-day peak: 2,672
Rank EU
#43,420
Russia #12,439 in Russia
Last updated:

How does some1toblame play?

Rating 1.05 K/R 0.71 ADR 73.2 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.5
Knife kills 5 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 16x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +79
= Stayed the same
Headshots at 40%, Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.08, ADR −5.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +14 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 +38 ELO, win rate 45%

some1toblame loses the most ELO in match 1 of the day: +14 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Cache
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 61%
0.72 better than 36%
73.8 better than 15%
1.05 right on the average
58% of 190 duels better than 81%
32% of 37 situations better than 32%
Mirage44
48% better than 31%
0.74 better than 46%
78.3 better than 35%
1.07 better than 59%
57% of 166 duels better than 79%
33% of 36 situations better than 32%
Ancient17
71% better than 96%
0.67 better than 14%
66.3 better than 1%
1.03 better than 43%
45% of 49 duels better than 14%
33% of 15 situations better than 37%
Anubis17
47% better than 30%
0.62 better than 4%
64.9 better than 1%
0.96 better than 21%
44% of 61 duels better than 11%
41% of 17 situations better than 56%
Nuke13
46% -
0.72 -
69.5 -
1.03-
51% of 51 duels -
31% of 13 situations -
Cache4
50% -
0.80 -
82.1 -
1.22-
62% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How some1toblame plays

Across 141 matches some1toblame averages K/R 0.71, ADR 73.2 and a rating of 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 40% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 59 of 141 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. some1toblame loses the most ELO in match 1 of the day (+14 ELO, win rate 43%). Things go best on Mirage (+76 ELO, win rate 48%). Match no. 2 of the day goes best: 58% win rate, +75 ELO. Improved over the last three months: ELO +79. Got weaker: K/R −0.08, Rating −0.08, ADR −5.7. Unchanged in recent months: Headshots at 40%, Win rate at 53%. Last 30 days: 65 matches, win rate 54%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.