solszym

Poland
On FACEIT since 2015 233 matches tracked 38 matches in 30 days
ELO ▲ 3
3,171
30-day peak: 3,228
Rank EU ▼ 1,227 places
#4,186
Poland #230 in Poland
30 days · prev. #2,959 · best #2,959
Last updated:

How does solszym play?

Rating 1.28 (from 185 matches) K/R 0.90 ADR 93.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 185 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 59%+18 pp · Ø 41% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.29+0.23 · Ø 1.06 better than 93%
Pistol kills per match 2.9
Knife kills 1 in 233 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 6.7%+2.4 pp · Ø 4.3% better than 98%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 45x 4K, 7 aces in 142 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 4.9+1.1 · Ø 3.8 better than 81%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.89, ADR at 92.8, Headshots at 53%
▼ Got worse
Rating −0.09, Win rate −8 pp, ELO −70

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: July 2026 with 0.97. Last 3 months: 0.89 (at the start 0.91). Well above the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −108 ELO
43 matches · 49% win rate
On Anubis −93 ELO
40 matches · 55% win rate
On Saturdays −153 ELO, win rate 31%

solszym loses the most ELO in match 3 of the day: −108 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 72%
0.90 better than 93%
97.7 better than 96%
1.27 better than 94%
57% of 221 duels better than 75%
50% of 16 situations better than 81%
Ancient49
61% better than 70%
0.91 better than 95%
93.6 better than 91%
1.31 better than 97%
56% of 216 duels better than 70%
72% of 18 situations better than 98%
Anubis40
55% right on the average
0.88 better than 92%
93.0 better than 92%
1.30 better than 96%
59% of 147 duels better than 83%
73% of 15 situations better than 98%
Cache32
47% better than 15%
0.88 better than 86%
92.9 better than 80%
1.27 better than 89%
47% of 147 duels better than 14%
36% of 14 situations better than 42%
Dust 231
52% better than 38%
0.85 better than 84%
87.9 better than 76%
1.20 better than 83%
53% of 158 duels right on the average
50% of 10 situations better than 78%
Nuke25
64% better than 68%
0.95 better than 97%
95.2 better than 92%
1.29 better than 92%
62% of 94 duels better than 86%
56% of 9 situations better than 84%
Inferno6
67% -
0.99 -
94.8 -
1.37-
61% of 36 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How solszym plays

Across 233 matches solszym averages K/R 0.90 and ADR 93.7; the rating across the 185 rated matches is 1.28. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 123 of 185 matches the rating was 1.10 or higher (66%), in 28 it was below 0.90. In 142 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: July 2026 at 1.38. solszym loses the most ELO in match 3 of the day (−108 ELO, win rate 49%). Things go best on Mirage (+74 ELO, win rate 60%). Got weaker: Rating −0.09, Win rate −8 pp, ELO −70. Unchanged in recent months: K/R at 0.89, ADR at 92.8, Headshots at 53%. Last 30 days: 38 matches, win rate 53%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.