soloveyGYM

Norway
71 matches tracked
Last updated:

How does soloveyGYM play?

Rating 0.96 K/R 0.68 ADR 76.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 60%+10 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (45%).

Headshot rate 57%+12 pp · Ø 45% better than 96%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.7
Knife kills 1 in 71 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.0%).

2K rounds 16.0%+3.0 pp · Ø 13.0% better than 99%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 1x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.9 · Ø 4.1 better than 33%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 79.0, Headshots at 56%, ELO at 1,267
▼ Got worse
Win rate −27 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −51 ELO, win rate 46%

soloveyGYM loses the most ELO in match 1 of the day: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 28 · Nuke

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 40%
0.68 better than 32%
75.1 better than 30%
0.98 better than 48%
60% of 95 duels better than 95%
25% of 12 situations better than 21%
Ancient18
72% better than 98%
0.73 better than 59%
84.3 better than 78%
1.04 better than 73%
57% of 91 duels better than 89%
53% of 19 situations better than 85%
Dust 216
38% better than 14%
0.65 better than 18%
72.5 better than 17%
0.92 better than 26%
40% of 75 duels better than 9%
22% of 9 situations better than 13%
Cache7
43% -
0.63 -
72.3 -
0.86-
54% of 24 duels -
33% of 6 situations -
Nuke5
40% -
0.62 -
74.3 -
0.83-
52% of 23 duels -
50% of 4 situations -
Anubis4
50% -
0.81 -
87.9 -
1.12-
71% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soloveyGYM plays

Across 71 matches soloveyGYM averages K/R 0.68, ADR 76.7 and a rating of 0.96. Biggest strength: Opening duels won at 60%, better than 99% of level 6 players. Most room to improve: 3K rounds at 3.0%, better than only 20% of level 6 players. Averages 14.6 kills per match with 57% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 24 of 71 matches the rating was 1.10 or higher (34%), in 30 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 1 ace. soloveyGYM loses the most ELO in match 1 of the day (−22 ELO, win rate 43%). Things go best in match 2 of the day (−26 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −26 ELO. Got weaker: Win rate −27 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 79.0, Headshots at 56%, ELO at 1,267. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.