soloqueruin

Italy
On FACEIT since 2020 359 matches tracked 93 matches in 30 days
ELO ▲ 22
3,037
30-day peak: 3,254
Rank EU ▼ 3,595 places
#6,861
Italy #22 in Italy
30 days · prev. #3,266 · best #3,266
Last updated:

How does soloqueruin play?

Rating 1.02 K/R 0.74 ADR 81.3 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 359 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly below the average (1.07).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.02−0.05 · Ø 1.07 better than 28%
Pistol kills per match 2.2
Knife kills 7 in 359 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 48%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 44x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.6+1.8 · Ø 3.8 better than 90%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.9, Headshots at 50%
▼ Got worse
Win rate −6 pp, ELO −75

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −134 ELO
70 matches · 44% win rate
On Nuke −72 ELO
39 matches · 49% win rate
On Dust 2 −61 ELO
95 matches · 45% win rate

soloqueruin loses the most ELO in match 1 of the day: −134 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
59% better than 68%
0.76 right on the average
82.8 better than 52%
1.06 better than 47%
53% of 752 duels right on the average
43% of 81 situations better than 63%
Dust 295
45% better than 17%
0.70 better than 23%
78.0 better than 28%
0.97 better than 17%
49% of 417 duels better than 29%
45% of 53 situations better than 67%
Nuke39
49% better than 23%
0.73 better than 30%
79.1 better than 31%
0.97 better than 14%
51% of 170 duels better than 36%
22% of 27 situations better than 12%
Inferno36
53% better than 25%
0.77 better than 44%
87.0 better than 59%
1.11 better than 44%
49% of 148 duels better than 16%
38% of 21 situations better than 47%
Cache31
45% better than 11%
0.71 better than 15%
81.8 better than 32%
0.97 better than 7%
44% of 166 duels better than 8%
21% of 14 situations better than 12%
Anubis6
33% -
0.60 -
73.7 -
0.82-
41% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soloqueruin plays

Across 359 matches soloqueruin averages K/R 0.74, ADR 81.3 and a rating of 1.02. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 150 matches. In 141 of 359 matches the rating was 1.10 or higher (39%), in 135 it was below 0.90. In 299 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. soloqueruin loses the most ELO in match 1 of the day (−134 ELO, win rate 44%). Things go best on Mirage (+256 ELO, win rate 59%). Got weaker: Win rate −6 pp, ELO −75. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.9, Headshots at 50%. Last 30 days: 93 matches, win rate 49%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.