solocarring

EG
102 matches tracked
Last updated:

How does solocarring play?

Rating 0.99 K/R 0.73 ADR 78.1 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 2.5
Knife kills 3 in 102 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 73%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 12x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether solocarring is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
33 matches · 33% win rate
From match 5 of the day −51 ELO
25 matches · 48% win rate
In match 2 of the day −49 ELO
20 matches · 45% win rate

solocarring loses the most ELO on Mirage: −124 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
33% better than 3%
0.71 better than 32%
76.2 better than 25%
0.95 better than 21%
44% of 164 duels better than 12%
47% of 17 situations better than 76%
Dust 221
57% better than 67%
0.71 better than 30%
78.3 better than 32%
0.98 better than 25%
43% of 95 duels better than 8%
33% of 3 situations better than 36%
Ancient19
79% better than 99%
0.82 better than 81%
87.2 better than 76%
1.13 better than 76%
56% of 108 duels better than 74%
86% of 7 situations better than 99%
Nuke14
57% -
0.70 -
73.9 -
0.94-
45% of 65 duels -
33% of 6 situations -
Anubis7
71% -
0.64 -
66.8 -
0.90-
52% of 31 duels -
0% of 2 situations -
Inferno6
67% -
0.75 -
80.1 -
0.99-
50% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How solocarring plays

Across 102 matches solocarring averages K/R 0.73, ADR 78.1 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Ancient with a 79% win rate in 19 matches. In 40 of 102 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 102 matches with detailed stats: 12 4Ks and 0 aces. solocarring loses the most ELO on Mirage (−124 ELO, win rate 33%). Things go best on Dust 2 (+49 ELO, win rate 57%). Match no. 1 of the day goes best: 64% win rate, +23 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.