soloQ_

Brazil
145 matches tracked
Last updated:

How does soloQ_ play?

Rating 0.99 (from 125 matches) K/R 0.71 ADR 76.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 6 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.11, ADR −10.3, Win rate −17 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.69 (at the start 0.80). Slightly below the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
51 matches · 49% win rate
In match 1 of the day −5 ELO
51 matches · 35% win rate

soloQ_ loses the most ELO on Mirage: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 28 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 43%
0.71 better than 42%
76.5 better than 33%
0.95 better than 29%
52% of 187 duels better than 59%
45% of 22 situations better than 71%
Ancient26
50% right on the average
0.71 better than 37%
79.9 better than 43%
0.99 better than 43%
50% of 129 duels better than 46%
24% of 17 situations better than 19%
Dust 225
48% better than 41%
0.70 better than 39%
76.0 better than 30%
1.02 better than 53%
62% of 87 duels better than 96%
52% of 25 situations better than 84%
Anubis24
58% better than 76%
0.71 better than 42%
76.5 better than 30%
1.03 better than 62%
62% of 78 duels better than 96%
44% of 9 situations better than 68%
Cache9
44% -
0.65 -
70.5 -
0.93-
34% of 29 duels -
40% of 10 situations -
Inferno7
57% -
0.69 -
76.5 -
1.07-
50% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soloQ_ plays

Across 145 matches soloQ_ averages K/R 0.71 and ADR 76.8; the rating across the 125 rated matches is 0.99. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 48 of 125 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.03. soloQ_ loses the most ELO on Mirage (−73 ELO, win rate 49%). Things go best on Anubis (+108 ELO, win rate 58%). Match no. 2 of the day goes best: 67% win rate, +54 ELO. Got weaker: K/R −0.11, ADR −10.3, Win rate −17 pp. Unchanged in recent months: Headshots at 38%. Last 30 days: 1 matches, win rate 0%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.