soloQ_
Name history of soloQ_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does soloQ_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average38% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.82. Last 3 months: 0.69 (at the start 0.80). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03.
Damage per round (ADR)
Best month: May 2026 with 87.5. Last 3 months: 75.4 (at the start 85.7). Slightly below the average (79.2).
Share of headshot kills
Best month: May 2026 with 38%. Last 3 months unchanged at 38%. Well below the average (47%).
Matches won (win rate)
Best month: May 2026 with 67%. Last 3 months: 48% (at the start 65%). Right on the average (48%).
Best month: September 2026 with 1,857.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
soloQ_ loses the most ELO on Mirage: −73 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Dust 2
- Most kills in a match: 28 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How soloQ_ plays
Across 145 matches soloQ_ averages K/R 0.71 and ADR 76.8; the rating across the 125 rated matches is 0.99. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 48 of 125 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.03. soloQ_ loses the most ELO on Mirage (−73 ELO, win rate 49%). Things go best on Anubis (+108 ELO, win rate 58%). Match no. 2 of the day goes best: 67% win rate, +54 ELO. Got weaker: K/R −0.11, ADR −10.3, Win rate −17 pp. Unchanged in recent months: Headshots at 38%. Last 30 days: 1 matches, win rate 0%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.