solnisk0

Russia
63 matches tracked 42 matches in 30 days
Last updated:

How does solnisk0 play?

Rating 0.94 (from 42 matches) K/R 0.67 ADR 73.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 18%
Clutch 1v2 won 37%+15 pp better than 99%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 32%
AWP share of kills 9%−2 pp better than 47%
K/D 0.95−0.03 better than 37%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.0%−1.9 pp better than 9%
Rounds with 3K 3.4%−0.4 pp better than 33%
MVPs per match 1.8−0.4 better than 12%
4Ks and aces 5x 4K, 2 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 7.7+3.6 better than 97%
Enemies flashed per round 0.54+0.27 better than 96%
Rounds with a death 70%−3.0 pp better than 84%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 73.2
▼ Got worse
K/R −0.04, Win rate −5 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69).

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Nuke
  2. Highest rating in a match: 1.90 · Dust 2
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 45%
0.74 better than 64%
80.0 better than 57%
1.10–
62% of 45 duels better than 96%
36% of 14 situations level
Nuke10
70% –
0.63 –
64.5 –
0.74–
53% of 17 duels –
25% of 4 situations –
Anubis9
22% –
0.70 –
75.0 –
0.87–
43% of 23 duels –
25% of 4 situations –
Ancient7
14% –
0.54 –
65.2 –
0.75–
48% of 25 duels –
0% of 2 situations –
Mirage7
14% –
0.61 –
75.5 –
0.89–
21% of 14 duels –
33% of 3 situations –
Inferno5
60% –
0.70 –
78.0 –
0.85–
29% of 7 duels –
0% of 1 situations –
Cache3
33% –
0.53 –
67.1 –
1.09–
33% of 3 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How solnisk0 plays

Across 63 matches solnisk0 averages K/R 0.67 and ADR 73.8; the rating across the 42 rated matches is 0.94. Biggest strength: Utility damage per round at 7.7. That is better than 97% of players on level 6. Most room to improve: Rounds with first kill at 7%. That is better than only 9% of players on level 6. On average 14.6 kills per match, 42% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 12 of 42 matches the rating was 1.10 or higher (29%), in 22 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Things go best on Dust 2 (+103 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −5 pp. Unchanged in recent months: ADR at 73.2. Last 30 days: 42 matches, win rate 38%, ELO balance +130.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.