solidrax

Singapore
41 matches tracked
Last updated:

How does solidrax play?

Rating 1.00 K/R 0.67 ADR 72.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 42%−7 pp · Ø 49% better than 7%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 80%
AWP share of kills 10%−1 pp · Ø 11% better than 51%
K/D 1.02+0.05 · Ø 0.97 better than 76%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (12.7%).

2K rounds 10.1%−2.6 pp · Ø 12.7% better than 5%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 11%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 35%
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 89%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.21, ADR −7.8, Headshots −6 pp, Win rate −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.60 (at the start 0.75). Clearly below the average (0.70).

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 3 wins in a row · Anubis
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
62% -
0.66 -
72.4 -
1.00-
44% of 50 duels -
67% of 9 situations -
Cache9
22% -
0.75 -
78.0 -
1.08-
47% of 30 duels -
29% of 7 situations -
Inferno6
67% -
0.63 -
65.7 -
0.93-
42% of 24 duels -
60% of 5 situations -
Ancient5
60% -
0.67 -
75.5 -
1.05-
50% of 10 duels -
60% of 5 situations -
Anubis4
50% -
0.62 -
66.2 -
0.98-
50% of 8 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How solidrax plays

Across 41 matches solidrax averages K/R 0.67, ADR 72.1 and a rating of 1.00. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 5 players. Most room to improve: Opening duels won at 42%, better than only 7% of level 5 players. Averages 14.8 kills per match with 49% headshots. In 14 of 41 matches the rating was 1.10 or higher (34%), in 18 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Got weaker: K/R −0.15, Rating −0.21, ADR −7.8, Headshots −6 pp, Win rate −7 pp. Last 30 days: 6 matches, win rate 50%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.