solb

Russia
358 matches tracked 72 matches in 30 days
Last updated:

How does solb play?

Rating 0.96 (from 129 matches) K/R 0.70 ADR 78.0 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 129 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.8
Knife kills 6 in 358 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 51x 4K, 3 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 73%+2.0 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 358 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −148 ELO
37 matches · 41% wins
On Mirage −96 ELO
109 matches · 45% wins
In match 2 of the day −46 ELO
46 matches · 39% wins

solb loses the most ELO in match 4 of the day: −148 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 1.73 · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
45% better than 25%
0.70 better than 30%
76.9 better than 29%
0.92 better than 15%
49% of 609 duels better than 35%
46% of 50 situations better than 75%
Dust 297
46% better than 28%
0.68 better than 21%
76.7 better than 27%
0.97 better than 26%
44% of 536 duels better than 15%
40% of 40 situations better than 56%
Ancient58
45% better than 23%
0.74 better than 46%
81.8 better than 51%
0.91 better than 10%
50% of 328 duels better than 43%
41% of 27 situations better than 63%
Anubis54
52% better than 48%
0.73 better than 44%
80.1 better than 45%
1.06 better than 57%
47% of 303 duels better than 24%
32% of 25 situations better than 35%
Nuke39
49% better than 26%
0.69 better than 19%
75.5 better than 19%
1.03–
48% of 229 duels better than 24%
20% of 15 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How solb plays

Across 358 matches solb averages K/R 0.70 and ADR 78.0; the rating across the 129 rated matches is 0.96. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 15.5 kills per match, 55% of them headshots. The strongest map is Anubis with a 52% win rate in 54 matches. In 39 of 129 matches the rating was 1.10 or higher (30%), in 57 it was below 0.90. In 358 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. solb loses the most ELO in match 4 of the day (−148 ELO, win rate 41%). Things go best on Ancient (+212 ELO, win rate 45%). Last 30 days: 72 matches, win rate 43%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.