sokuu-
Name history of sokuu-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average44% headshots and so clearly below the average (47%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average3.2 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.01 (at the start 1.09). Just above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 86.3. Last 3 months: 78.2 (at the start 86.3). Just below the average (79.2).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 42% (at the start 48%). Clearly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 54%). Just above the average (48%).
Best month: October 2026 with 1,713. Last 3 months: 1,556 (at the start 1,378).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sokuu- loses the most ELO on Ancient: −35 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Dust 2
- Most kills in a match: 38 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How sokuu- plays
Across 148 matches sokuu- averages K/R 0.74, ADR 80.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 55 of 148 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. sokuu- loses the most ELO on Ancient (−35 ELO, win rate 50%). Things go best on Anubis (+61 ELO, win rate 54%). Match no. 4 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: ELO +178. Got weaker: K/R −0.07, Rating −0.08, ADR −8.1, Headshots −6 pp, Win rate −5 pp. Last 30 days: 33 matches, win rate 42%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.