sokol666

Poland
On FACEIT since 2017 364 matches tracked 119 matches in 30 days
ELO ▲ 534
3,306
30-day peak: 3,306
Rank EU ▲ 705 places
#2,394
Poland #139 in Poland
30 days · prev. #3,099 · best #2,350
Last updated:

How does sokol666 play?

Rating 1.06 (from 328 matches) K/R 0.76 ADR 83.4 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 328 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.0
Knife kills 1 in 364 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 63x 4K, 14 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +8.2, Win rate +6 pp, ELO +221
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −81 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 +29 ELO, win rate 44%
On Mondays −185 ELO, win rate 42%

sokol666 loses the most ELO on Cache: −81 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
56% better than 55%
0.80 better than 67%
87.3 better than 74%
1.13 better than 70%
56% of 536 duels better than 70%
38% of 48 situations better than 47%
Ancient88
52% better than 36%
0.76 right on the average
84.4 better than 61%
1.06 right on the average
50% of 322 duels better than 35%
51% of 37 situations better than 83%
Dust 282
44% better than 15%
0.74 better than 41%
80.8 better than 43%
1.02 better than 31%
50% of 335 duels better than 35%
39% of 33 situations better than 49%
Nuke27
56% better than 43%
0.77 right on the average
81.4 better than 44%
1.12 better than 61%
54% of 95 duels better than 53%
36% of 11 situations better than 39%
Inferno22
45% better than 6%
0.74 better than 33%
86.1 better than 56%
1.06 better than 32%
54% of 113 duels better than 38%
50% of 8 situations better than 76%
Cache21
43% better than 8%
0.70 better than 13%
75.8 better than 12%
1.00 better than 16%
52% of 88 duels better than 32%
46% of 13 situations better than 70%
Anubis14
57% -
0.67 -
76.4 -
0.88-
39% of 71 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sokol666 plays

Across 364 matches sokol666 averages K/R 0.76 and ADR 83.4; the rating across the 328 rated matches is 1.06. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 138 of 328 matches the rating was 1.10 or higher (42%), in 115 it was below 0.90. In 288 matches with detailed stats: 63 4Ks and 14 aces. Best month by rating: September 2026 at 1.13. sokol666 loses the most ELO on Cache (−81 ELO, win rate 43%). Things go best in match 1 of the day (+272 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +158 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +8.2, Win rate +6 pp, ELO +221. Got weaker: Headshots −2 pp. Last 30 days: 119 matches, win rate 55%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.