softandoweto

South Korea
On FACEIT since 2025 220 matches tracked 15 matches in 30 days
ELO ▼ 115
2,373
30-day peak: 2,488
Rank SEA ▲ 147 places
#1,755
South Korea #81 in South Korea
30 days · prev. #1,902 · best #1,608
Last updated:

How does softandoweto play?

Rating 1.04 K/R 0.76 ADR 84.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.0
Zeus kills1 in 219 matches
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 40x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +3 pp, Win rate +11 pp
= Stayed the same
K/R at 0.76, ADR at 85.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −113 ELO
65 matches · 46% win rate
On Dust 2 −58 ELO
59 matches · 47% win rate
On Tuesdays −101 ELO, win rate 41%

softandoweto loses the most ELO from match 5 of the day: −113 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 37%
0.80 better than 73%
88.0 better than 81%
1.10 better than 69%
51% of 399 duels right on the average
46% of 41 situations better than 74%
Dust 259
47% better than 33%
0.75 right on the average
85.6 better than 70%
1.00 better than 36%
50% of 334 duels better than 42%
41% of 34 situations better than 60%
Anubis24
58% better than 67%
0.70 better than 28%
80.8 better than 48%
0.96 better than 23%
50% of 123 duels better than 41%
62% of 13 situations better than 91%
Inferno19
42% better than 16%
0.65 better than 8%
75.1 better than 18%
0.91 better than 7%
47% of 72 duels better than 19%
33% of 12 situations better than 39%
Ancient18
56% better than 64%
0.77 better than 62%
84.3 better than 63%
1.08 better than 65%
49% of 76 duels better than 35%
47% of 17 situations better than 73%
Cache12
58% -
0.72 -
79.8 -
1.01-
51% of 63 duels -
33% of 6 situations -
Nuke12
67% -
0.88 -
93.0 -
1.20-
53% of 55 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How softandoweto plays

Across 219 matches softandoweto averages K/R 0.76, ADR 84.9 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 90 of 219 matches the rating was 1.10 or higher (41%), in 77 it was below 0.90. In 192 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: May 2026 at 1.21. softandoweto loses the most ELO from match 5 of the day (−113 ELO, win rate 46%). Things go best in match 1 of the day (+174 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +174 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.0. Last 30 days: 15 matches, win rate 27%, net ELO −197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.