sodaXpeek

United Kingdom
198 matches tracked 80 matches in 30 days
Last updated:

How does sodaXpeek play?

Rating 1.06 K/R 0.76 ADR 82.3 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.98).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 3.0
Knife kills 5 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 59%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 81%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 37x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +71
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 82.2
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −118 ELO
34 matches · 35% win rate
On Dust 2 −78 ELO
41 matches · 32% win rate
Between 18:00 and 24:00 −94 ELO, win rate 40%
On Sundays −7 ELO, win rate 40%

sodaXpeek loses the most ELO on Ancient: −118 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 44%
0.77 better than 78%
81.9 better than 69%
1.10 better than 85%
54% of 347 duels better than 74%
28% of 58 situations better than 25%
Dust 241
32% better than 4%
0.75 better than 68%
83.6 better than 73%
1.01 better than 56%
65% of 161 duels better than 99%
19% of 36 situations better than 7%
Ancient34
35% better than 9%
0.82 better than 89%
87.8 better than 89%
1.11 better than 86%
57% of 134 duels better than 86%
31% of 26 situations better than 31%
Anubis30
60% better than 75%
0.69 better than 35%
78.8 better than 49%
0.96 better than 35%
43% of 146 duels better than 10%
40% of 20 situations better than 53%
Cache16
63% -
0.76 -
79.9 -
1.15-
67% of 61 duels -
50% of 6 situations -
Nuke6
50% -
0.69 -
80.2 -
0.98-
39% of 23 duels -
-
Inferno4
50% -
0.60 -
67.4 -
0.85-
53% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sodaXpeek plays

Across 198 matches sodaXpeek averages K/R 0.76, ADR 82.3 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 89% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 7 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 88 of 198 matches the rating was 1.10 or higher (44%), in 78 it was below 0.90. In 166 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. sodaXpeek loses the most ELO on Ancient (−118 ELO, win rate 35%). Things go best on Mirage (+45 ELO, win rate 48%). Match no. 4 of the day goes best: 71% win rate, +8 ELO. Improved over the last three months: ELO +71. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 82.2. Last 30 days: 80 matches, win rate 43%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.