sod_mgl

Japan
On FACEIT since 2024 288 matches tracked 79 matches in 30 days
Last updated:
Next update possible in 1h 26m

How does sod_mgl play?

Rating 1.05 K/R 0.76 ADR 81.2 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.5
Knife kills 6 in 288 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 3 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.5, Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −68

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −165 ELO
68 matches · 40% win rate
On Nuke −30 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 −22 ELO, win rate 35%
On Saturdays +30 ELO, win rate 35%

sod_mgl loses the most ELO on Dust 2: −165 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Anubis
  3. Most kills in a match: 50 · Inferno

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 47%
0.77 better than 62%
82.6 better than 58%
1.08 better than 64%
50% of 308 duels better than 41%
40% of 53 situations better than 56%
Dust 268
40% better than 12%
0.75 better than 54%
81.1 better than 50%
1.04 right on the average
51% of 332 duels right on the average
38% of 42 situations right on the average
Ancient48
52% better than 49%
0.72 better than 37%
78.4 better than 32%
0.99 better than 34%
49% of 230 duels better than 37%
35% of 31 situations better than 43%
Anubis41
59% better than 70%
0.80 better than 76%
83.1 better than 59%
1.14 better than 81%
56% of 215 duels better than 74%
42% of 24 situations better than 58%
Inferno25
36% better than 10%
0.69 better than 20%
77.1 better than 21%
0.96 better than 16%
53% of 120 duels right on the average
38% of 16 situations right on the average
Nuke20
30% better than 1%
0.77 right on the average
80.2 better than 37%
1.03 better than 37%
47% of 75 duels better than 22%
29% of 7 situations better than 29%
Cache14
50% -
0.83 -
86.4 -
1.15-
54% of 69 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sod_mgl plays

Across 288 matches sod_mgl averages K/R 0.76, ADR 81.2 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 118 of 288 matches the rating was 1.10 or higher (41%), in 103 it was below 0.90. In 218 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. sod_mgl loses the most ELO on Dust 2 (−165 ELO, win rate 40%). Things go best on Ancient (+120 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, +69 ELO. Got weaker: Headshots −2 pp, ELO −68. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.5, Win rate at 47%. Last 30 days: 79 matches, win rate 46%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.