sociopathy

Russia
On FACEIT since 2017 82 matches tracked 41 matches in 30 days
ELO ▲ 50
2,183
30-day peak: 2,183
Rank EU
#141,914
Russia #42,856 in Russia
Last updated:

How does sociopathy play?

Rating 1.11 K/R 0.76 ADR 80.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.1
Zeus kills1 in 82 matches
Knife kills 4 in 82 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +355
= Stayed the same
K/R at 0.76, Rating at 1.11, ADR at 80.7, Headshots at 46%
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
38% better than 9%
0.79 better than 74%
82.6 better than 61%
1.13 better than 80%
58% of 100 duels better than 84%
41% of 17 situations better than 60%
Dust 219
53% better than 56%
0.78 better than 71%
76.4 better than 26%
1.14 better than 83%
47% of 70 duels better than 29%
31% of 26 situations better than 31%
Ancient16
63% better than 83%
0.71 better than 33%
77.9 better than 31%
1.09 better than 71%
52% of 61 duels better than 54%
60% of 10 situations better than 93%
Anubis9
44% -
0.73 -
80.9 -
1.05-
42% of 24 duels -
60% of 10 situations -
Cache4
50% -
0.73 -
86.7 -
1.01-
60% of 10 duels -
0% of 2 situations -
Inferno3
67% -
0.86 -
97.6 -
1.23-
60% of 10 duels -
50% of 2 situations -
Nuke3
67% -
0.70 -
70.0 -
1.00-
80% of 5 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sociopathy plays

Across 82 matches sociopathy averages K/R 0.76, ADR 80.4 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 41 of 82 matches the rating was 1.10 or higher (50%), in 21 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.21. Things go best on Mirage (+24 ELO, win rate 38%). Improved over the last three months: ELO +355. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.11, ADR at 80.7, Headshots at 46%. Last 30 days: 41 matches, win rate 46%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.