sociopath-

Russia
On FACEIT since 2019 145 matches tracked 57 matches in 30 days
Last updated:

How does sociopath- play?

Rating 0.93 K/R 0.67 ADR 75.0 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 145 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 28% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 29%−12 pp · Ø 41% better than 8%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 3.0%−1.3 pp · Ø 4.3% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 20x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether sociopath- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −122 ELO
27 matches · 63% win rate
Between 12:00 and 18:00 −42 ELO, win rate 45%
On Fridays −72 ELO, win rate 40%

sociopath- loses the most ELO on Nuke: −122 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Highest rating in a match: 1.67 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
56% better than 57%
0.69 better than 20%
79.5 better than 37%
0.96 better than 18%
50% of 189 duels better than 36%
29% of 24 situations better than 25%
Nuke27
63% better than 72%
0.67 better than 11%
70.3 better than 4%
0.96 better than 15%
53% of 103 duels right on the average
20% of 20 situations better than 11%
Ancient25
44% better than 19%
0.71 better than 28%
78.2 better than 29%
1.00 better than 32%
45% of 97 duels better than 13%
23% of 13 situations better than 15%
Dust 212
50% -
0.50 -
61.4 -
0.74-
36% of 47 duels -
30% of 10 situations -
Mirage12
58% -
0.64 -
73.3 -
0.88-
40% of 42 duels -
71% of 7 situations -
Cache10
50% -
0.70 -
76.8 -
0.91-
57% of 46 duels -
13% of 8 situations -
Inferno9
44% -
0.62 -
72.0 -
0.89-
50% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sociopath- plays

Across 145 matches sociopath- averages K/R 0.67, ADR 75.0 and a rating of 0.93. Biggest strength: Utility damage per round at 5.4, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.93, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.4 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 42 of 145 matches the rating was 1.10 or higher (29%), in 72 it was below 0.90. In 145 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. sociopath- loses the most ELO on Nuke (−122 ELO, win rate 63%). Things go best on Anubis (+30 ELO, win rate 56%). Match no. 2 of the day goes best: 62% win rate, +26 ELO. Last 30 days: 57 matches, win rate 56%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.