sobaka1

LT
On FACEIT since 2017 367 matches tracked 153 matches in 30 days
ELO ▲ 267
3,193
30-day peak: 3,260
Rank EU ▼ 611 places
#3,508 #43 in LT
30 days · before #2,897 · best #2,897
Last updated:

How does sobaka1 play?

Rating 0.99 (from 153 matches) K/R 0.70 ADR 77.3 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 20%+9 pp better than 85%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.5
Knife kills 5 in 367 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 31x 4K, 2 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.300.00 level
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +218
= Stayed the same
K/R at 0.70, ADR at 76.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72).

Patterns

From the last 367 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −332 ELO
129 matches · 44% wins
On Nuke −61 ELO
29 matches · 41% wins
On Wednesdays −182 ELO, win rate 40%

sobaka1 loses the most ELO on Mirage: −332 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
44% better than 21%
0.71 better than 35%
78.0 better than 35%
0.95 better than 23%
53% of 695 duels better than 58%
34% of 73 situations better than 38%
Dust 290
57% better than 67%
0.70 better than 30%
78.6 better than 38%
1.00 better than 36%
51% of 446 duels level
46% of 50 situations better than 72%
Ancient65
63% better than 83%
0.68 better than 18%
73.8 better than 12%
0.97 better than 28%
46% of 304 duels better than 21%
30% of 47 situations better than 34%
Anubis52
50% better than 42%
0.74 level
80.3 better than 46%
1.06 better than 57%
52% of 280 duels better than 53%
43% of 37 situations better than 62%
Nuke29
41% better than 10%
0.66 better than 13%
72.1 better than 12%
1.00-
48% of 122 duels better than 24%
52% of 21 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How sobaka1 plays

Across 367 matches sobaka1 averages K/R 0.70 and ADR 77.3; the rating across the 153 rated matches is 0.99. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 15.1 kills per match, 47% of them headshots. The strongest map is Ancient with a 63% win rate in 65 matches. In 59 of 153 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 270 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. sobaka1 loses the most ELO on Mirage (−332 ELO, win rate 44%). Things go best on Ancient (+268 ELO, win rate 63%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +218. Unchanged in recent months: K/R at 0.70, ADR at 76.8. Last 30 days: 153 matches, win rate 52%, ELO balance +268.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.