soap_

Argentina
183 matches tracked 31 matches in 30 days
Last updated:

How does soap_ play?

Rating 1.15 (from 177 matches) K/R 0.81 ADR 82.1 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 177 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.21+0.22 · Ø 0.99 better than 97%
Pistol kills per match 3.5
Knife kills 5 in 183 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 92%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 23x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 81.5, Headshots at 48%
▼ Got worse
Win rate −4 pp, ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
46 matches · 54% win rate
In match 1 of the day −16 ELO
51 matches · 41% win rate
Between 18:00 and 24:00 −21 ELO, win rate 36%
On Tuesdays +6 ELO, win rate 43%

soap_ loses the most ELO on Dust 2: −16 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 75%
0.77 better than 71%
77.7 better than 39%
1.11 better than 81%
55% of 191 duels better than 76%
45% of 55 situations better than 71%
Dust 246
54% better than 63%
0.84 better than 91%
86.6 better than 81%
1.21 better than 95%
57% of 187 duels better than 84%
49% of 43 situations better than 75%
Ancient17
47% better than 43%
0.78 better than 73%
77.4 better than 30%
1.10 better than 80%
53% of 55 duels better than 63%
33% of 9 situations better than 37%
Anubis16
44% better than 30%
0.80 better than 83%
83.5 better than 69%
1.11 better than 84%
73% of 48 duels better than 99%
45% of 11 situations better than 71%
Nuke16
44% better than 18%
0.82 better than 78%
84.7 better than 63%
1.12 better than 71%
64% of 53 duels better than 97%
36% of 14 situations better than 43%
Inferno15
27% better than 3%
0.81 better than 87%
81.0 better than 61%
1.15 better than 88%
59% of 54 duels better than 86%
42% of 12 situations better than 58%
Cache9
22% -
0.91 -
93.2 -
1.26-
62% of 45 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soap_ plays

Across 183 matches soap_ averages K/R 0.81 and ADR 82.1; the rating across the 177 rated matches is 1.15. Biggest strength: K/D at 1.21, better than 97% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 17.7 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 63 matches. In 97 of 177 matches the rating was 1.10 or higher (55%), in 46 it was below 0.90. In 90 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. soap_ loses the most ELO on Dust 2 (−16 ELO, win rate 54%). Things go best in match 2 of the day (−47 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −47 ELO. Got weaker: Win rate −4 pp, ELO −160. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 81.5, Headshots at 48%. Last 30 days: 31 matches, win rate 52%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.