soSO-

Romania
255 matches tracked 42 matches in 30 days
Last updated:

How does soSO- play?

Rating 0.93 (from 231 matches) K/R 0.71 ADR 79.3 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 45%−4 pp · Ø 49% better than 24%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 44%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 7%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (43%).

Headshot rate 48%+5 pp · Ø 43% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.89−0.07 · Ø 0.96 better than 30%
Pistol kills per match 2.5
Knife kills 5 in 255 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so right on the average (2.1).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 49%
3K rounds 3.7%+0.1 pp · Ø 3.6% better than 60%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 23x 4K, 6 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 26%
Enemies flashed per round 0.09−0.15 · Ø 0.24 better than 13%
Deaths per round 80%+7 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.6, Headshots at 47%
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −4 pp, ELO −461

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.73). Just below the average (0.70).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
50 matches · 42% win rate
In match 3 of the day −53 ELO
40 matches · 33% win rate
Between 12:00 and 18:00 −84 ELO, win rate 37%
On Mondays −26 ELO, win rate 20%

soSO- loses the most ELO in match 1 of the day: −58 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
55% better than 74%
0.75 better than 79%
83.9 better than 85%
1.01 better than 70%
48% of 546 duels better than 45%
33% of 30 situations better than 39%
Dust 247
43% better than 22%
0.68 better than 45%
75.3 better than 40%
0.92 better than 38%
42% of 234 duels better than 17%
32% of 25 situations better than 30%
Ancient34
35% better than 12%
0.70 better than 55%
80.0 better than 63%
0.89 better than 32%
43% of 198 duels better than 24%
27% of 11 situations better than 26%
Nuke27
44% better than 27%
0.70 better than 49%
78.5 better than 58%
0.91 better than 34%
37% of 150 duels better than 6%
44% of 9 situations better than 62%
Anubis25
60% better than 85%
0.70 right on the average
77.8 better than 51%
0.93 better than 39%
45% of 107 duels better than 29%
44% of 9 situations better than 71%
Inferno18
56% better than 66%
0.66 better than 45%
73.3 better than 39%
0.76 better than 4%
36% of 70 duels better than 6%
25% of 4 situations better than 21%
Cache5
0% -
0.40 -
52.2 -
0.50-
35% of 26 duels -
33% of 3 situations -
Vertigo5
80% -
0.74 -
79.9 -
0.98-
55% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soSO- plays

Across 255 matches soSO- averages K/R 0.71 and ADR 79.3; the rating across the 231 rated matches is 0.93. Biggest strength: Rounds with first kill at 12%, better than 83% of level 4 players. Most room to improve: Deaths per round at 80%, better than only 3% of level 4 players. Averages 15.5 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 65 of 231 matches the rating was 1.10 or higher (28%), in 117 it was below 0.90. In 163 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: July 2026 at 1.03. soSO- loses the most ELO in match 1 of the day (−58 ELO, win rate 42%). Things go best from match 5 of the day (+107 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate. Got weaker: K/R −0.04, Rating −0.07, Win rate −4 pp, ELO −461. Unchanged in recent months: ADR at 78.6, Headshots at 47%. Last 30 days: 42 matches, win rate 45%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.