soLLoo-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.00 (at the start 0.90). Just below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 74.2. Last 3 months: 72.2 (at the start 69.8). Clearly below the average (79.6).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 46% (at the start 48%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 69%. Last 3 months: 52% (at the start 44%). Clearly above the average (49%).
Best month: July 2026 with 2,284. Last 3 months: 1,881 (at the start 2,060).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
soLLoo- loses the most ELO on Dust 2: −72 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 37 · Mirage
- Highest rating in a match: 1.69 · Anubis
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How soLLoo- plays
Across 119 matches soLLoo- averages K/R 0.66, ADR 71.1 and a rating of 0.95. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 14.7 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 41 of 119 matches the rating was 1.10 or higher (34%), in 50 it was below 0.90. In 65 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. soLLoo- loses the most ELO on Dust 2 (−72 ELO, win rate 36%). Things go best on Mirage (+51 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +8 pp. Got weaker: Headshots −2 pp, ELO −179. Unchanged in recent months: ADR at 72.2. Last 30 days: 23 matches, win rate 52%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.