so1uk

Sweden
On FACEIT since 2019 169 matches tracked 64 matches in 30 days
ELO ▲ 52
2,379
30-day peak: 2,409
Rank EU
#78,394
Sweden #2,148 in Sweden
Last updated:

How does so1uk play?

Rating 1.05 (from 119 matches) K/R 0.76 ADR 81.0 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.3
Knife kills 2 in 169 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 29x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.27, ELO +185
= Stayed the same
K/R at 0.76, ADR at 81.0, Headshots at 46%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
51 matches · 45% win rate
In match 2 of the day ±0 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −26 ELO, win rate 39%

so1uk loses the most ELO on Dust 2: −5 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.66 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
45% better than 27%
0.79 better than 71%
83.2 better than 59%
1.07 better than 60%
51% of 204 duels right on the average
33% of 21 situations better than 38%
Mirage49
53% better than 54%
0.72 better than 37%
76.4 better than 24%
1.01 better than 41%
54% of 224 duels better than 66%
29% of 14 situations better than 24%
Ancient15
33% better than 6%
0.81 better than 77%
86.8 better than 74%
1.15 better than 82%
53% of 64 duels better than 55%
46% of 13 situations better than 71%
Anubis14
43% -
0.69 -
74.8 -
0.97-
55% of 60 duels -
25% of 8 situations -
Nuke13
54% -
0.74 -
79.9 -
0.85-
63% of 30 duels -
100% of 2 situations -
Cache12
50% -
0.83 -
87.1 -
1.13-
44% of 32 duels -
33% of 3 situations -
Inferno11
64% -
0.77 -
82.5 -
1.23-
64% of 33 duels -
25% of 4 situations -
Overpass4
75% -
0.92 -
91.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How so1uk plays

Across 169 matches so1uk averages K/R 0.76 and ADR 81.0; the rating across the 119 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 48 of 119 matches the rating was 1.10 or higher (40%), in 47 it was below 0.90. In 118 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. so1uk loses the most ELO on Dust 2 (−5 ELO, win rate 45%). Things go best on Mirage (+55 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: Rating +0.27, ELO +185. Unchanged in recent months: K/R at 0.76, ADR at 81.0, Headshots at 46%, Win rate at 49%. Last 30 days: 64 matches, win rate 50%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.