snus100

Russia
On FACEIT since 2023 182 matches tracked 42 matches in 30 days
ELO ▲ 206
3,110
30-day peak: 3,110
Rank EU ▲ 1,778 places
#5,256
Russia #1,478 in Russia
30 days · prev. #7,034 · best #4,623
Last updated:

How does snus100 play?

Rating 1.07 K/R 0.75 ADR 80.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 182 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.3
Knife kills 10 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.58+0.26 · Ø 0.32 better than 96%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +399
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 81.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
55 matches · 47% win rate
On Mirage −23 ELO
57 matches · 54% win rate
On Saturdays +5 ELO, win rate 29%

snus100 loses the most ELO in match 1 of the day: −36 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 57 · Cache
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 47%
0.75 better than 44%
79.7 better than 36%
1.07 right on the average
54% of 185 duels better than 58%
36% of 47 situations better than 41%
Dust 248
58% better than 62%
0.72 better than 32%
78.8 better than 33%
1.06 better than 44%
54% of 146 duels better than 58%
38% of 40 situations better than 46%
Ancient36
47% better than 22%
0.79 better than 66%
86.9 better than 73%
1.12 better than 69%
52% of 147 duels better than 46%
41% of 27 situations better than 57%
Anubis18
44% better than 16%
0.68 better than 17%
73.4 better than 11%
0.93 better than 12%
59% of 54 duels better than 83%
44% of 9 situations better than 65%
Nuke8
38% -
0.70 -
73.1 -
0.99-
63% of 24 duels -
40% of 5 situations -
Cache7
71% -
0.91 -
87.1 -
1.31-
68% of 25 duels -
44% of 9 situations -
Inferno6
50% -
0.72 -
76.3 -
1.06-
44% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snus100 plays

Across 182 matches snus100 averages K/R 0.75, ADR 80.1 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 58% win rate in 48 matches. In 80 of 182 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 107 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. snus100 loses the most ELO in match 1 of the day (−36 ELO, win rate 47%). Things go best in match 3 of the day (+22 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +22 ELO. Improved over the last three months: Win rate +5 pp, ELO +399. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 81.3. Last 30 days: 42 matches, win rate 57%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.