snt9-

AR
353 matches tracked 152 matches in 30 days
ELO ▲ 27
2,095
30-day peak: 2,279
Rank SA ▼ 554 places
#4,691 #708 in AR
30 days · before #4,137 · best #4,085
Last updated:

How does snt9- play?

Rating 0.97 (from 304 matches) K/R 0.70 ADR 77.5 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 304 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 6%−5 pp better than 35%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.9
Knife kills 3 in 352 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.7 pp better than 28%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.40.0 level
4Ks and aces 36x 4K, 2 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 77.4, Headshots at 50%
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71).

Patterns

From the last 352 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −147 ELO
56 matches · 50% wins
On Ancient −114 ELO
59 matches · 47% wins
On Wednesdays −62 ELO, win rate 38%

snt9- loses the most ELO on Mirage: −147 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
56% better than 63%
0.68 better than 21%
73.8 better than 15%
0.94 better than 18%
45% of 381 duels better than 17%
26% of 43 situations better than 20%
Ancient59
47% better than 30%
0.68 better than 17%
77.7 better than 28%
0.90 better than 9%
48% of 212 duels better than 29%
40% of 25 situations better than 55%
Mirage56
50% better than 42%
0.75 better than 53%
82.6 better than 60%
1.01 better than 41%
44% of 206 duels better than 13%
34% of 29 situations better than 38%
Nuke45
60% better than 59%
0.73 better than 39%
78.6 better than 39%
1.04 better than 47%
54% of 181 duels better than 61%
29% of 17 situations better than 24%
Anubis31
55% better than 58%
0.75 better than 53%
81.0 better than 53%
1.01 better than 39%
52% of 141 duels level
50% of 20 situations better than 79%
Inferno24
46% better than 26%
0.66 better than 13%
72.9 better than 10%
0.98 better than 23%
38% of 82 duels better than 3%
63% of 8 situations better than 91%
Vertigo16
50% -
0.68 -
79.2 -
0.91-
41% of 76 duels -
38% of 8 situations -
Cache15
27% -
0.72 -
81.7 -
0.95-
46% of 76 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snt9- plays

Across 352 matches snt9- averages K/R 0.70 and ADR 77.5; the rating across the 304 rated matches is 0.97. Biggest strength: Utility damage per round at 5.1. That is better than 75% of players on level 10. Most room to improve: Opening duels won at 47%. That is better than only 16% of players on level 10. On average 15.7 kills per match, 51% of them headshots. The strongest map is Nuke with a 60% win rate in 45 matches. In 97 of 304 matches the rating was 1.10 or higher (32%), in 133 it was below 0.90. In 300 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. snt9- loses the most ELO on Mirage (−147 ELO, win rate 50%). Things go best on Nuke (+99 ELO, win rate 60%). Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.4, Headshots at 50%. Last 30 days: 152 matches, win rate 50%, ELO balance −181.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.