snq--

Poland
On FACEIT since 2014 288 matches tracked 109 matches in 30 days
Last updated:

How does snq-- play?

Rating 1.02 K/R 0.74 ADR 82.4 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 288 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.8
Knife kills 3 in 288 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 37x 4K, 5 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp, ELO +177
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −9.7, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82). Slightly below the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
74 matches · 46% win rate
On Dust 2 −12 ELO
74 matches · 49% win rate
On Saturdays −85 ELO, win rate 41%

snq-- loses the most ELO on Mirage: −20 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 50 · Anubis

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
49% better than 36%
0.76 better than 57%
83.3 better than 60%
1.05 right on the average
56% of 322 duels better than 74%
31% of 48 situations better than 27%
Mirage74
46% better than 23%
0.72 better than 35%
80.5 better than 45%
1.00 better than 33%
47% of 291 duels better than 22%
43% of 49 situations better than 64%
Ancient43
60% better than 74%
0.78 better than 63%
85.8 better than 69%
1.09 better than 65%
52% of 163 duels right on the average
38% of 26 situations right on the average
Anubis35
51% better than 42%
0.73 better than 39%
80.9 better than 44%
0.99 better than 28%
55% of 154 duels better than 66%
22% of 23 situations better than 14%
Cache29
59% -
0.77 -
83.4 -
1.06-
55% of 132 duels -
40% of 15 situations -
Inferno18
61% better than 62%
0.71 better than 23%
88.4 better than 65%
0.96 better than 11%
50% of 92 duels better than 26%
14% of 7 situations better than 6%
Nuke15
33% better than 4%
0.66 better than 12%
72.7 better than 13%
0.85 better than 3%
46% of 67 duels better than 16%
50% of 8 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How snq-- plays

Across 288 matches snq-- averages K/R 0.74, ADR 82.4 and a rating of 1.02. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 106 of 288 matches the rating was 1.10 or higher (37%), in 117 it was below 0.90. In 210 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. snq-- loses the most ELO on Mirage (−20 ELO, win rate 46%). Things go best on Ancient (+45 ELO, win rate 60%). Match no. 2 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Headshots +9 pp, ELO +177. Got weaker: K/R −0.10, Rating −0.14, ADR −9.7, Win rate −7 pp. Last 30 days: 109 matches, win rate 48%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.