snq--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (51%).
Impact
Weakness2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.99 (at the start 1.13). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 90.1. Last 3 months: 80.4 (at the start 90.1). Just below the average (81.1).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 56% (at the start 47%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 50% (at the start 57%). Right on the average (50%).
Best month: August 2026 with 2,885. Last 3 months: 2,632 (at the start 2,455).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 288 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
snq-- loses the most ELO on Mirage: −20 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.33 · Dust 2
- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 50 · Anubis
Maps in detail
from the last 288 matchesCompared with players on the same level who have at least 15 matches on the map.
How snq-- plays
Across 288 matches snq-- averages K/R 0.74, ADR 82.4 and a rating of 1.02. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 106 of 288 matches the rating was 1.10 or higher (37%), in 117 it was below 0.90. In 210 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. snq-- loses the most ELO on Mirage (−20 ELO, win rate 46%). Things go best on Ancient (+45 ELO, win rate 60%). Match no. 2 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Headshots +9 pp, ELO +177. Got weaker: K/R −0.10, Rating −0.14, ADR −9.7, Win rate −7 pp. Last 30 days: 109 matches, win rate 48%, net ELO +13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.