snlkk

Russia
On FACEIT since 2025 67 matches tracked 25 matches in 30 days
Last updated:

How does snlkk play?

Rating 0.93 (from 46 matches) K/R 0.65 ADR 69.3 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 46 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.9
Knife kills 2 in 67 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 1x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether snlkk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.72.

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%

snlkk loses the most ELO in match 1 of the day: +28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 76%
0.67 better than 19%
72.7 better than 13%
1.02 better than 48%
49% of 78 duels better than 38%
75% of 8 situations better than 99%
Dust 222
50% better than 44%
0.66 better than 15%
70.4 better than 6%
0.87-
55% of 53 duels better than 70%
50% of 4 situations better than 81%
Ancient9
67% -
0.71 -
71.4 -
1.09-
68% of 19 duels -
0% of 1 situations -
Anubis7
29% -
0.45 -
50.6 -
0.61-
43% of 21 duels -
67% of 3 situations -
Nuke4
50% -
0.64 -
68.7 -
0.98-
60% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snlkk plays

Across 67 matches snlkk averages K/R 0.65 and ADR 69.3; the rating across the 46 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 12 of 46 matches the rating was 1.10 or higher (26%), in 23 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. snlkk loses the most ELO in match 1 of the day (+28 ELO, win rate 43%). Things go best on Mirage (+28 ELO, win rate 58%). Last 30 days: 25 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.