snippet

Russia
On FACEIT since 2024 105 matches tracked 44 matches in 30 days
ELO ▼ 20
2,199
30-day peak: 2,266
Rank EU
#135,874
Russia #38,669 in Russia
Last updated:

How does snippet play?

Rating 1.05 K/R 0.77 ADR 82.0 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.7
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 1 ace in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, ELO +267
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.24, ADR −15.9, Win rate −16 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.74 (at the start 0.89). Right on the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 28%
0.79 better than 74%
82.9 better than 63%
1.09 better than 71%
52% of 192 duels better than 58%
45% of 20 situations better than 70%
Dust 225
40% better than 14%
0.70 better than 31%
77.6 better than 33%
0.95 better than 22%
40% of 91 duels better than 5%
47% of 15 situations better than 76%
Anubis16
56% better than 63%
0.75 better than 56%
80.5 better than 48%
1.02 better than 46%
59% of 63 duels better than 89%
38% of 8 situations right on the average
Ancient14
64% -
0.79 -
87.2 -
1.10-
52% of 60 duels -
33% of 6 situations -
Nuke8
63% -
0.80 -
80.3 -
1.06-
53% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snippet plays

Across 105 matches snippet averages K/R 0.77, ADR 82.0 and a rating of 1.05. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 37 of 105 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.24. Things go best on Dust 2 (+94 ELO, win rate 40%). Match no. 2 of the day goes best: 65% win rate, +77 ELO. Improved over the last three months: Headshots +9 pp, ELO +267. Got weaker: K/R −0.15, Rating −0.24, ADR −15.9, Win rate −16 pp. Last 30 days: 44 matches, win rate 52%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.