sniper_homs

Syria
On FACEIT since 2020 111 matches tracked 80 matches in 30 days
ELO ▼ 216
3,040
30-day peak: 3,556
Rank EU ▼ 1,511 places
#6,973
Syria #7 in Syria
30 days · prev. #5,462 · best #5,462
Last updated:

How does sniper_homs play?

Rating 0.87 K/R 0.63 ADR 73.6 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 111 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 33%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 27%−15 pp · Ø 42% better than 4%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so well below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.85−0.20 · Ø 1.05 better than 1%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.5%).

2K rounds 10.4%−3.1 pp · Ø 13.5% better than 1%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 17x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether sniper_homs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −240 ELO
27 matches · 37% win rate
On Mirage −97 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 −539 ELO, win rate 39%

sniper_homs loses the most ELO on Ancient: −240 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.71 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 22%
0.59 better than 2%
70.6 better than 5%
0.82 better than 1%
45% of 123 duels better than 11%
32% of 19 situations better than 28%
Ancient27
37% better than 5%
0.65 better than 7%
75.3 better than 15%
0.89 better than 4%
52% of 118 duels better than 46%
28% of 18 situations better than 22%
Dust 226
62% better than 75%
0.71 better than 27%
82.0 better than 50%
1.02 better than 31%
59% of 120 duels better than 81%
27% of 11 situations better than 18%
Inferno10
70% -
0.60 -
73.4 -
0.85-
59% of 34 duels -
40% of 5 situations -
Anubis9
11% -
0.59 -
65.3 -
0.75-
31% of 29 duels -
0% of 4 situations -
Cache6
0% -
0.51 -
63.4 -
0.72-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sniper_homs plays

Across 111 matches sniper_homs averages K/R 0.63, ADR 73.6 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.8 kills per match with 55% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 22 of 111 matches the rating was 1.10 or higher (20%), in 63 it was below 0.90. In 111 matches with detailed stats: 17 4Ks and 2 aces. sniper_homs loses the most ELO on Ancient (−240 ELO, win rate 37%). Last 30 days: 80 matches, win rate 46%, net ELO −335.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.