snickers_xxx
How does snickers_xxx play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Strength36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.22 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.66). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.11 (at the start 0.93). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.4. Last 3 months: 81.2 (at the start 73.8). Just above the average (80.7).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 53% (at the start 59%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 57% (at the start 48%). Well above the average (50%).
Best month: September 2026 with 2,163. Last 3 months: 2,134 (at the start 1,890).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 184 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
snickers_xxx loses the most ELO on Anubis: −24 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.07 · Mirage
Maps in detail
from the last 184 matchesCompared with players on the same level who have at least 15 matches on the map.
How snickers_xxx plays
Across 184 matches snickers_xxx averages K/R 0.74, ADR 78.7 and a rating of 1.05. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 75 of 184 matches the rating was 1.10 or higher (41%), in 56 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. snickers_xxx loses the most ELO on Anubis (−24 ELO, win rate 61%). Things go best on Mirage (+43 ELO, win rate 55%). Match no. 1 of the day goes best: 67% win rate, +1 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +7.4, Win rate +9 pp, ELO +244. Got weaker: Headshots −6 pp. Last 30 days: 46 matches, win rate 61%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.