snapwOw

Russia
86 matches tracked
Last updated:

How does snapwOw play?

Rating 1.03 K/R 0.72 ADR 81.5 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 86 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.6
Knife kills 1 in 86 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 19x 4K, 5 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether snapwOw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.72
JulAugSepOct

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
38 matches · 47% win rate
On Tuesdays −2 ELO, win rate 42%

snapwOw loses the most ELO on Mirage: −44 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 36%
0.67 better than 21%
78.7 better than 42%
0.95 better than 27%
44% of 180 duels better than 16%
45% of 20 situations better than 71%
Anubis18
50% right on the average
0.68 better than 23%
80.9 better than 53%
0.96 better than 27%
43% of 87 duels better than 12%
50% of 8 situations better than 77%
Ancient15
33% better than 4%
0.81 better than 85%
85.0 better than 74%
1.14 better than 86%
53% of 62 duels better than 65%
44% of 9 situations better than 67%
Dust 29
33% -
0.76 -
81.7 -
1.11-
52% of 52 duels -
75% of 4 situations -
Inferno4
75% -
0.87 -
95.6 -
1.36-
43% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snapwOw plays

Across 86 matches snapwOw averages K/R 0.72, ADR 81.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Anubis with a 50% win rate in 18 matches. In 34 of 86 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 72 matches with detailed stats: 19 4Ks and 5 aces. snapwOw loses the most ELO on Mirage (−44 ELO, win rate 47%). Things go best from match 5 of the day (−3 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −3 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.