snap1k_
Name history of snap1k_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does snap1k_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength37% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 17.9% of rounds and so well above the average (13.4%).
Utility and deaths
Strength5.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.75). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.31. Last 3 months: 1.25 (at the start 1.17). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 97.0. Last 3 months: 94.0 (at the start 82.4). Well above the average (80.7).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 43% (at the start 46%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 61% (at the start 43%). Well above the average (50%).
Best month: July 2026 with 2,475. Last 3 months: 2,343 (at the start 2,383).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
snap1k_ loses the most ELO in match 3 of the day: −30 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.45 · Ancient
- Most kills in a match: 41 · Inferno
- Longest win streak: 12 wins in a row · Dust 2
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How snap1k_ plays
Across 174 matches snap1k_ averages K/R 0.82 and ADR 88.3; the rating across the 124 rated matches is 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 74 of 124 matches the rating was 1.10 or higher (60%), in 28 it was below 0.90. In 90 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.31. snap1k_ loses the most ELO in match 3 of the day (−30 ELO, win rate 42%). Things go best from match 5 of the day (+88 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +88 ELO. Improved over the last three months: K/R +0.14, Rating +0.08, ADR +11.6, Win rate +18 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 2,343. Last 30 days: 36 matches, win rate 67%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.