snap1k_

Russia
On FACEIT since 2025 174 matches tracked 36 matches in 30 days
ELO ▲ 267
2,406
30-day peak: 2,406
Rank EU
#71,833
Russia #20,376 in Russia
Last updated:

How does snap1k_ play?

Rating 1.23 (from 124 matches) K/R 0.82 ADR 88.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 124 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 42% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.20+0.17 · Ø 1.03 better than 88%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 17x 4K, 4 aces in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, Rating +0.08, ADR +11.6, Win rate +18 pp
= Stayed the same
ELO at 2,343
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
26 matches · 42% win rate
In match 2 of the day +14 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 +50 ELO, win rate 44%
On Saturdays +110 ELO, win rate 46%

snap1k_ loses the most ELO in match 3 of the day: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
46% better than 28%
0.81 better than 76%
88.2 better than 80%
1.21 better than 90%
54% of 102 duels better than 63%
46% of 28 situations better than 67%
Ancient43
60% better than 77%
0.86 better than 88%
93.1 better than 91%
1.30 better than 95%
66% of 134 duels better than 97%
44% of 27 situations better than 66%
Nuke33
61% better than 70%
0.84 better than 78%
91.0 better than 84%
1.26 better than 90%
65% of 109 duels better than 97%
38% of 13 situations better than 45%
Inferno19
47% better than 29%
0.83 better than 80%
89.0 better than 77%
1.20 better than 83%
49% of 51 duels better than 24%
50% of 12 situations better than 75%
Dust 216
50% better than 44%
0.76 better than 57%
81.1 better than 49%
1.00-
32% of 28 duels better than 1%
25% of 4 situations better than 17%
Mirage10
40% -
0.79 -
82.9 -
1.30-
56% of 16 duels -
0% of 3 situations -
Overpass3
33% -
0.54 -
59.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How snap1k_ plays

Across 174 matches snap1k_ averages K/R 0.82 and ADR 88.3; the rating across the 124 rated matches is 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 74 of 124 matches the rating was 1.10 or higher (60%), in 28 it was below 0.90. In 90 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.31. snap1k_ loses the most ELO in match 3 of the day (−30 ELO, win rate 42%). Things go best from match 5 of the day (+88 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +88 ELO. Improved over the last three months: K/R +0.14, Rating +0.08, ADR +11.6, Win rate +18 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 2,343. Last 30 days: 36 matches, win rate 67%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.