Name history of snake--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does snake-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches.
Opening
Averagesnake-- wins 56 of 100 opening duels. 6 percentage points above the level 6 average (50%).
Clutch
Averagesnake-- wins 26 of 100 1v1s. 12 percentage points below the level 6 average (38%).
Weapons and aim
Average56 of 100 kills by snake-- are headshots. 11 percentage points above the level 6 average (45%).
Impact
AverageAverages 2.5 round MVPs per match. 0.3 above the level 6 average (2.2).
Utility and deaths
AverageAverages 0.08 enemies flashed per round (8 per 100 rounds). 0.18 below the level 6 average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.75 (at the start 0.65). 0.03 above the level 6 average (0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 78.4 (at the start 69.2). 0.4 below the level 6 average (78.8).
Share of headshot kills
Last 3 months: 60% (at the start 53%). 15 percentage points above the level 6 average (45%).
Matches won (win rate)
Last 3 months: 44% (at the start 57%). 7 percentage points below the level 6 average (51%).
Last 3 months: 1,303 (at the start 1,777).
Rounds with first kill
1v1 clutches won
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
snake-- loses the most ELO on Ancient: −62 ELO, 61% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 1.90 · Ancient
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How snake-- plays
Across 106 matches snake-- averages K/R 0.70 and ADR 73.6; the rating across the 43 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 94% of level 6 players. Most room to improve: Clutch 1v1 won at 26%, better than only 7% of level 6 players. Averages 15.9 kills per match with 56% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 16 of 43 matches the rating was 1.10 or higher (37%), in 14 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 1 ace. snake-- loses the most ELO on Ancient (−62 ELO, win rate 61%). Things go best in match 2 of the day (−19 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, −19 ELO. Improved over the last three months: K/R +0.10, ADR +9.2, Headshots +7 pp. Got weaker: Win rate −13 pp, ELO −474. Last 30 days: 3 matches, win rate 33%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.