sn0wsniff3r

South Korea
On FACEIT since 2020 158 matches tracked 42 matches in 30 days
ELO ▲ 176
2,520
30-day peak: 2,521
Rank EU
#49,381
South Korea #817 in South Korea
Last updated:
Next update possible in 1h 51m

How does sn0wsniff3r play?

Rating 1.03 K/R 0.73 ADR 78.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.3
Knife kills 2 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 19x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.69+0.39 · Ø 0.30 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.1, ELO +70
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −120 ELO
24 matches · 25% win rate
On Dust 2 −90 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −60 ELO, win rate 45%

sn0wsniff3r loses the most ELO in match 3 of the day: −120 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 76%
0.77 better than 60%
81.3 better than 50%
1.10 better than 68%
52% of 255 duels right on the average
38% of 45 situations better than 46%
Dust 230
47% better than 30%
0.77 better than 61%
80.9 better than 48%
1.09 better than 63%
46% of 111 duels better than 20%
37% of 19 situations better than 46%
Anubis26
46% better than 27%
0.71 better than 30%
79.1 better than 37%
0.98 better than 27%
57% of 98 duels better than 76%
20% of 15 situations better than 11%
Ancient24
50% better than 39%
0.70 better than 24%
77.6 better than 24%
0.97 better than 25%
53% of 100 duels right on the average
46% of 13 situations better than 72%
Nuke15
53% better than 45%
0.68 better than 14%
74.2 better than 12%
0.99 better than 27%
47% of 75 duels better than 23%
25% of 8 situations better than 16%
Inferno10
20% -
0.69 -
70.7 -
0.96-
51% of 55 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sn0wsniff3r plays

Across 158 matches sn0wsniff3r averages K/R 0.73, ADR 78.7 and a rating of 1.03. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 51 matches. In 63 of 158 matches the rating was 1.10 or higher (40%), in 60 it was below 0.90. In 80 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. sn0wsniff3r loses the most ELO in match 3 of the day (−120 ELO, win rate 25%). Things go best on Mirage (+60 ELO, win rate 59%). From match no. 5 of the day on, things go best: 61% win rate, −61 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.1, ELO +70. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 42 matches, win rate 64%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.