smuffy

Romania
On FACEIT since 2019 235 matches tracked 42 matches in 30 days
ELO ▼ 154
2,128
30-day peak: 2,320
Rank EU
#167,070
Romania #2,024 in Romania
Last updated:

How does smuffy play?

Rating 1.01 (from 196 matches) K/R 0.71 ADR 75.5 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 1 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 64%
▼ Got worse
K/R −0.07, ADR −4.0, Win rate −14 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.81. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −80 ELO
21 matches · 57% win rate
On Mirage −30 ELO
55 matches · 49% win rate
On Tuesdays −25 ELO, win rate 42%

smuffy loses the most ELO on Inferno: −80 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Inferno
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% better than 56%
0.70 better than 30%
74.1 better than 16%
0.96 better than 25%
43% of 173 duels better than 12%
32% of 41 situations better than 33%
Mirage55
49% better than 42%
0.70 better than 32%
74.9 better than 22%
1.00 better than 42%
52% of 150 duels better than 56%
32% of 25 situations better than 31%
Ancient36
50% better than 41%
0.69 better than 25%
73.8 better than 13%
1.01 better than 42%
58% of 69 duels better than 84%
55% of 20 situations better than 90%
Anubis24
46% better than 29%
0.70 better than 32%
72.7 better than 12%
1.02 better than 48%
50% of 52 duels better than 41%
27% of 15 situations better than 24%
Inferno21
57% better than 57%
0.77 better than 61%
78.0 better than 29%
1.15 better than 76%
34% of 38 duels better than 1%
27% of 11 situations better than 20%
Cache15
60% -
0.81 -
84.5 -
1.13-
48% of 31 duels -
22% of 9 situations -
Nuke9
44% -
0.70 -
80.1 -
0.87-
55% of 40 duels -
33% of 6 situations -
Overpass5
20% -
0.79 -
81.4 -
0.70-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How smuffy plays

Across 235 matches smuffy averages K/R 0.71 and ADR 75.5; the rating across the 196 rated matches is 1.01. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 63% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 73 of 196 matches the rating was 1.10 or higher (37%), in 80 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. smuffy loses the most ELO on Inferno (−80 ELO, win rate 57%). Things go best from match 5 of the day (+139 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +139 ELO. Got weaker: K/R −0.07, ADR −4.0, Win rate −14 pp. Unchanged in recent months: Headshots at 64%. Last 30 days: 42 matches, win rate 45%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.