smshunt

USA
On FACEIT since 2015 157 matches tracked 35 matches in 30 days
ELO ▲ 17
2,637
30-day peak: 2,746
Rank NA ▼ 19 places
#968
US #507 in US
30 days · prev. #949 · best #943
Last updated:

How does smshunt play?

Rating 1.21 (from 78 matches) K/R 0.87 ADR 91.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 108 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.6
Knife kills 1 in 158 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 77%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 22x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 35%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 91.4, Headshots at 52%, Win rate at 53%, ELO at 2,637
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.85 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
20 matches · 35% win rate
In match 3 of the day −5 ELO
25 matches · 40% win rate
On Sundays −196 ELO, win rate 44%

smshunt loses the most ELO on Ancient: −32 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 3.08 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 53%
0.84 better than 85%
90.6 better than 87%
1.13 better than 76%
54% of 150 duels better than 64%
42% of 12 situations better than 62%
Anubis37
68% better than 93%
0.94 better than 98%
98.4 better than 98%
1.34 better than 98%
65% of 168 duels better than 97%
32% of 22 situations better than 35%
Ancient20
35% better than 6%
0.86 better than 90%
84.0 better than 59%
1.19-
55% of 55 duels better than 69%
29% of 7 situations better than 26%
Inferno16
31% better than 1%
0.82 better than 68%
88.8 better than 68%
1.18-
56% of 48 duels better than 56%
27% of 11 situations better than 28%
Cache15
60% -
0.86 -
89.0 -
1.26-
62% of 55 duels -
63% of 8 situations -
Nuke14
71% -
0.86 -
89.1 -
1.16-
66% of 35 duels -
17% of 6 situations -
Dust 26
0% -
0.81 -
89.4 -
1.12-
48% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smshunt plays

Across 157 matches smshunt averages K/R 0.87 and ADR 91.3; the rating across the 78 rated matches is 1.21. Biggest strength: K/D at 1.30, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 64 of 108 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 78 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.24. smshunt loses the most ELO on Ancient (−32 ELO, win rate 35%). Things go best on Anubis (+143 ELO, win rate 68%). Got weaker: K/R −0.04. Unchanged in recent months: ADR at 91.4, Headshots at 52%, Win rate at 53%, ELO at 2,637. Last 30 days: 35 matches, win rate 57%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.