smikeJ

Ukraine
On FACEIT since 2024 184 matches tracked
Last updated:

How does smikeJ play?

Rating 1.08 K/R 0.78 ADR 85.3 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 184 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.4
Knife kills 3 in 184 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 53%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 28x 4K, 1 ace in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +237
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −6.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −183 ELO
61 matches · 44% win rate
On Anubis −10 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −45 ELO, win rate 44%
On Saturdays +60 ELO, win rate 44%

smikeJ loses the most ELO on Mirage: −183 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.72 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
44% better than 15%
0.79 better than 66%
86.4 better than 72%
1.11 better than 68%
54% of 385 duels better than 61%
34% of 38 situations better than 36%
Dust 242
62% better than 80%
0.79 better than 68%
85.8 better than 70%
1.10 better than 62%
49% of 262 duels better than 32%
43% of 21 situations better than 62%
Ancient27
59% better than 68%
0.78 better than 63%
86.1 better than 69%
1.08 better than 60%
52% of 174 duels right on the average
33% of 18 situations better than 37%
Anubis24
50% better than 36%
0.77 better than 59%
87.6 better than 78%
1.06 right on the average
47% of 160 duels better than 22%
13% of 8 situations better than 4%
Nuke19
58% better than 55%
0.77 right on the average
81.9 better than 46%
1.05 better than 40%
53% of 137 duels right on the average
11% of 9 situations better than 3%
Cache9
56% -
0.63 -
71.4 -
0.86-
44% of 57 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smikeJ plays

Across 184 matches smikeJ averages K/R 0.78, ADR 85.3 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 75 of 184 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 111 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. smikeJ loses the most ELO on Mirage (−183 ELO, win rate 44%). Things go best on Ancient (+106 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate, +31 ELO. Improved over the last three months: Headshots +5 pp, ELO +237. Got weaker: K/R −0.07, Rating −0.08, ADR −6.4. Unchanged in recent months: Win rate at 54%. Last 30 days: 1 matches, win rate 0%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.